(Nearly) Complete List of Positive Mood events

GOOD MOOD EVENTS

Get Hugged.

  • Mood Change: +1 Mood
  • Duration: 2 Minutes.

Get Hugged by someone with the Friendly Trait.

  • Mood Change: +3 Mood.
  • Duration: 4 Minutes.

Get Hugged by someone with the Friendly Trait while they have good sanity and mood.

  • Mood Change: +5
  • Duration: 4 Minutes.

Win the Arcade.

  • Mood Change: +3
  • Duration: 8 Minutes

Get Healed by a Bible.

  • Mood Change: +3
  • Duration: 8 Minutes

Read ANY Book.

  • Mood Change: +1
  • Duration: 5 Minutes.

Workout using Gym Machines.

  • Mood Change: +2
  • Duration: 5 Minutes.

Pet ANY Animal.

  • Mood Change: +2
  • Duration: 5 Minutes.

Get Honked by a Bikehorn/Rubber Duck.

  • Mood Change: +2
  • Duration: 4 Minutes.

Perform CPR on someone.

  • Mood change: +6
  • Duration: 8 Minutes.

Have the Dumbness Trauma.

  • Mood Change: +3
  • Duration: Until the Trauma is removed.

Have the Jolly Trait.

  • Mood change: +6
  • Duration: 2 Minutes.

Be a Antagonist.

  • Mood Change: +4
  • Duration: Forever.

Have a Syndicate Ballon in your Hand as ANY Antagonist.

  • Mood Change: +7

  • Duration: Until the Ballon is removed from your hand(s).

  • Description: I’m a fucking badass and everyone around me knows it. Just look at them; they’re all fucking shaking at the mere thought of me around.

As a Obsessed be around your Target.

  • Mood Change: +18
  • Duration: As long as the Obsessed is near their target, after that it last’s for merely 3 seconds.

Be a Revolutionary.

  • Mood Change: +3
  • Duration: Forever unless Deconverted.

Be a Cultist.

  • Mood Change: +10
  • Duration: Forever unless Deconverted.

Be a Ex-Security Agent. (Special Antag)

  • Mood Change: +2
  • Duration: Forever.

Have your Family Heirloom with you.

  • Mood Change: +1
  • Duration: Forever unless the heirloom is removed from the person.

Hear Music from someone with the Musician Trait.

  • Mood Change: +3
  • Duration: Aslong as you are around the person playing music, after that it will expire in 60 seconds.

Breathe in N2O.

  • Mood Change: +4
  • Duration: Until you no longer breathe in N2O

Drink a can of Laugher.

  • Mood Change: +4
  • Duration: 3 Minutes.

Have Superlaughter in your system.

  • Mood Change: +12
  • Duration: 3 Minutes.

See the Chaplain while having the Spiritual Trait.

  • Mood Change: +3
  • Duration: Until you can no longer see the Chaplain.

Wear Clown shoes as the Clown.

  • Mood Change: +5
  • Duration: Forever, unless the Shoes are Taken off.

Put a Head on a spear as Ashwalker.

  • Mood Change: +5
  • Duration: 3 Minutes.

artok, artgood, artgreat
No idea, probably unused.

Succesfully Bottle flip.

  • Mood Change: +2
  • Duration: 3 Minutes.

Have Pandoras Hope pinned on your Jumpsuit.

  • Mood change: +5
  • Duration: Forever unless taken off.

Nanite Happiness

  • Mood Change: +5
  • Duration: Forever.

Completely Fed.

  • Mood Change: +8
  • Duration: Until no longer Completely Fed.

Fed.

  • Mood Change: +5
  • Duration: Until no longer fed.

Be fully charged as Etheral.

  • Mood Change: +6
  • Duration: Until you are no longer well charged.

Be Hygenic with the Neat trait (NOT NEET)

  • Mood Change: +3
  • Duration: Until Un-Hygenic.

Stink with the NEET Trait.

  • Mood Change: +2
  • Duration: Until you no longer stink.

Eat good tasting Food.

  • Mood Change: +5
  • Duration: 4 Minutes.

Eat something shortly after the round started.

  • Mood Change: +2
  • Duration: 10 Minutes.

Take a Shower.

  • Mood Change: +4
  • Duration: 5 Minutes.

Wear a Laundered Jumpsuit.

  • Mood Change: +2
  • Duration: 10 Minutes.

Be High.

  • Mood Change: +6
  • Duration: Until no longer High.

Have the Happines Chemical in your system.

  • Mood Change: +50
  • Duration: Until the chemical is cleared out of your system.

Overdose on the Happiness Chemical.

  • Mood Change: +100
  • Duration: Until no longer Overdosing.

Be Drunk.

  • Mood Change: +3
  • Duration: Until no longer Drunk.

Drink a good Quality drink.

  • Mood Change: +4
  • Duration: 7 Minutes.

Drink a Very good Quality drink.

  • Mood Change: +6
  • Duration: 7 Minutes.

Drink a Fantastic Quality drink.

  • Mood Change: +8
  • Duration: 8 Minutes.

I’m gonna add Negative events later.

Having good Mood and Sanity raises the point where you will enter crit from 100 damage taken to 120 damage taken, having bad mood decreases your run speed, it’s really not hard to have good mood, especially when you take the Hypersensitive perk.

8 Likes

didn’t know so many things had a mood effect, and didn’t know mood increased crit threshold

mmm powergame list

202020