What if; nanotrasen finally managed to spare budget to train heads of staff in the art of self defence
Yes, heads are really easy to kill now, this makes it more challenging
No, heads should not receive any training and should rely on items they get roundstart
0voters
Basically all they could do would be that two disarms make the other person drop item in hand by twisting their wrist thats it.
Proof of concept below.
its just a funny idea i had dont hate me for that
The HoS gets the absolute best e-gun in the game and armory access
HoP can give AA to themselves in emergencies, and has a mini-egun.
The RD has full access and authority to the science departement which is a weapon of its own, and reactive armor
The CE has an incredibly robust hardsuit and access to advanced tools roundstart
The captain has his saber, an E-gun, the antique laser, the best armor in the game, AA, full authority on everyone (which means by extension that he has most of the above). If you get your shit kicked in as a Captain it’s very much on you.
QM can order shit, including guns. They are the weakest head, but their role isn’t as critical to the station as a cargo tech can often compensate for the lack of a QM.
tl;dr you get a fuckton of cool toys as a dept head, and giving them CQC on top of that would make no sense. Can you imagine a rev round with all the above if the heads start going Venom Snake on your ass?
They got a cloak, they got authority over a departement, they’re a head in all aspects aside from their lack of command access and Revs.
The only reason they aren’t a fully fledged head is because they don’t really have much to actually look over, cargo practically runs itself if a cargo tech’s here. They are to the HoP what the warden is to the HoS: Not a full head, but with enough responsability and access to kind of have the same sort of role.