Note: this is specifically for sage as this is already allowed on golden
Final attempt at a discussion of this before I give up on everything.
The topic of Moths having simple names on Sage has been weirdly hostile and the justification of banning them and enforcing the Latin only name policy seems to only have the justification of “It’s always been this way”
Tried to request this in a bulk thread and either got ignored due to TL;DR or… other reasons…
Anyway, I’m going to focus specifically on this and I’ll expand on my previous arguments.
There were 2 sects on the home world in the currently assumed lore (unless changed recently), of which the currently enforced rules can apply to the higher sect, meaning addition, not removal.
My idea was to attach simple names to the lower sect, this gives a distinct separation of the two and can even be used to drive character conflict in game due to the events of the home world (even if it is many generations afterwards), open/hidden distrust? a sense of brotherhood despite it?
I would suggest adding such info to the Moth wiki page if accepted so that at least moth players are aware of the history and can act on it if they want to.
I believe that both sects can exist in the current timeline after making it off the home world as I think it only states that the regime was toppled and not fully wiped out to the last. (Citation needed)
Both could have kept to them self or joined as one, either way they still named their young based on the previous division (as it would be naming after their own)
As for actual convention?
(non offensive, non pop culture) One word concept or treasured possession, typically of the parent, that have a deep meaning to the character. Relation to but not outright use of cliché words such as lamp (Fascination of lights, eating cloth/clothing, moth related gimmicks or thematics)
My own, Sunburnt, half lore half joke: Father was hired to be a shuttle pilot, guess how well that went, poor sod flew into a star. Named in… honor…? of him. serves as both memory and warning of impulses, core concept of the character.
Tablecloth: Treasured item, family were able to keep one. what does this tell us? Strong mental fortitude? an abundance of food, a well off family?
Sunrise/Daybreak (Happy, jovial, positive?)
Sunset/Eclipse (Moody, quiet, negative?)
Torch/Candle(stick) (lamp but not)
I will admit, as much as I like Lightbulb (the player), it is a bit on the nose and would suggest avoidance of full cliché names and use of more subtle ones.
One that seemed to be defended (and I agree with) was Sandal, granted the poll was anon and could have just been golden votes so take with grain of salt.
Very basically, Sandal is a type of footwear, moths like eating shoes, there’s a degree of separation and should be valued for that.
Use names as an entry point into finding out about someone, history, motivation, flaws?
Something I feel is lacking with the Latin names. I couldn’t see someone asking in game “Oh why did you get named Nomen Latine?” because there probably wouldn’t be a (proper) answer most of the time or just “Oh they looked up a dictionary”.
With simple names, you can easily make a unique, memorable name which can then have meaning attached to it with the simple question “Why?”.
TL:DR. Why its good for the game
-Gives choice and makes some of the player base happy without sacrifice
-Tie character to the name
-(Expands)/(makes use of) the lore of the race (2 sects, 2 cultures, 1 species)
-Create conflict between both sects (hostile or not)
Just ask if you want me to expand or clarify on anything.
I’ll try and attach a non anon poll below this if I can work out how.
Very well. So be it, I’m not going to lie down and take the removal of my poll and constructive criticism without fighting, must I martyr myself over this? Because I can and will if necessary.
Poll Restored, please vote again the 2 of you who added your vote to only the embedded one.