Let’s be honest the emag is too good. Basically free AA, can convert borgs to your side and upgrade them, can make other machinery lethal, etc etc.
And I honestly feel like it’s deserving of a nerf, specifically how good it is at handling airlocks. I’ve talked around and gathered some different ideas for what it could actually be. Here’s some of them.
Emag nerf options
Leave it as is
Limit its total amount of uses
Split it into two items : Emag and Airlock Override
Give it a limited amount of uses that recharge overtime
Make it require the airlock wires to be acessible
Make it require a progress bar to hack doors, with protected doors requiring more time or maybe not even working
Make it have a fast auto-repeating progress bar for unlocking doors that has a 25% chance to succeed but ramps up 5% with each failed attempt
0voters
If you have another example please add it in the comments.
Ah yes the classic “remove stuff” is better decision. The more stuff get nerfed here and there the more things really uninteresting. Maybe code something that is new and not change what makes the thing unique?
I am not being rude, just hate the decision of everytime things out of control nerfing would be the first solution. This is a sign of laziness and uninspiring decision.
I find that what balances out the emag’s door hacking here is the fact that it leaves behind very obvious signs of emagging, and unless the tot is super careful, you can use a forensic scanner around the room and use the prints to find out who broke in, or at the very least use the fibers to narrow down suspects
To be honest your sights should be set on this lmao
And as I said I’m not touching that, I’m mainly trying to adress it breaking open any and all airlocks at a single touch unless they’re bolted/depowered.
I don’t even see removal as an option in the poll.
I do think the complaints about emag being too strong are kinda overblown though. It is hella useful and strong, but it’s not game-breaking or overpowered. Requiring that wires be exposed is a pretty minor compromise and makes sense without taking much away from the item.
I’d really like if, for doors specifically, it didn’t bolt them open but instead removed access checks from the door. That seems like a fair trade for requiring high security doors to be very slowly accessed.
Damn, should’ve put that as an option. Well, if you manage to scroll this far, as a vote, like this to vote for ‘emag now permanently sets the door to emergency access instead of bolting it open’.
Buuut tbh that’ would be a buff unless implemented without a downside, like a progress bar.
I’d argue that emergency access airlocks are far less suspicious than permanently opened ones, especially if it turns the emergency access lights off.