Your CKEY: kurpingspace2
Your Discord: /kurp/#8297
How long have you been playing ss13?: 2+~ month
Who vouches for your experience (if anyone)?: dunno, maybe someone will say in the comments?
Game Experience (More Detailed):
I’d say this is where my strong point is at since I know how most of everything works. I know surgery procedures, virology, and additional machines. However, I don’t spend much time on chemistry.
I’ve played AI enough to know how things work. I’ve played malf ai before but I’m not that robust. Never got a chance to play syndieborg yet but I’ve played cyborg countless times. I usually pick the engineering module but I’ve picked the miner, medical and secborg before.
I spend a lot of time on this department and so far I’ve learnt how to do robotics, implants, circuits, nanites and how to obtain new research nodes. Xenobio seems simple and I finally got the grasp of how to make a research bomb in toxins
Seems kinda simple, I’ve done things such as convert all the hydroponics into earthsblood trays and then make a biomass farm for strange seeds. I know how janitor equipment works and bartender stuff is 1+1. but give me a question just incase?
I started off playing engineering when I was learning how to play the game for the first time. I know how to hack doors and construct things now, but I am still not too confident in setting up the SM using other kinds of gasses. i’ve only ever been a virgin and used N2
I’ve only ever played as an officer for maybe 2 or three rounds and didn’t like dealing with everyone’s shit so I only got some basic grasp of space law.
Emag cargo and win, is doing paperwork actually necessary? uhh, banana. I get quartermaster on RNG and I just do the bounties and I always get the emag for nulls soo… On the other hand, as a miner, I think I know a bit, not sure about megafauna loot and weaknesses.
hack ai law and give no mercy to humans (just kidding i do not condone murderbone as non-antag)
I am probably too eager to answer a question sometimes and may give a wrong answer.