Right, forgive me for this, but incremental games are the fucking love of my life and i play so many of them so much.
Please don’t hesitate to suggest your own, as I fucking dump a shitload of them here.
Don’t hesitate to share your experience with any of them here too, and don’t hesitate to try out any of them. You might end up loving them as much as I do.
Kittens game is an incremental game that starts very simply : You are a cat in a catnip forest.
It is very hard, requiring a lot of micro managing of a shitton of elements, but never actually overwhelming you or making you feel lost. If I were to link you a screen of my current run, you’d be surprised at how many different resources and shit i have, but it’s surprisingly handlable and intuitive. Definitely my favorite incremental game of all times although it is very hard to get into and very complex - jokingly referred to as “The Dark Souls of incremental games.”
It evolves very wildly tho, with sacrificing necrocorns to the elder gods while trying to avoid an AI uprising, amongst other things. Very good.
Candy box 2 is a really dumb, funny & clever game, made entirely in ASCII art.
You start by slowly generating candies (1 per second), and as you wait around… you start begging the developers for features, which, they actually proceed to do, and suddenly you unlock the ability to explore a full world map and embark on epic rpg quests with loads of secrets laying around. It’s the one I replayed to completion the most.
Because some fucking people have really fucking smooth brains : You gotta wait for 30 candies uneaten/unthrown to actually start the game. don’t fucking spam click the eat button for 10 minutes straight without even letting it reach 30. Jesus christ how can you be that much of a monkey
A Dark Room is a story driven incremental game, as you slowly progress and understand more about you, the world you live in and what happened/what’s happening. No spoil, it’s genuinely interesting and makes you want to keep playing to completion. It’s really good, and definitely amongst the best.
https://www.decisionproblem.com/paperclips/index2.html
Universal paperclips starts from a simple concept :
You are an AI. Your goal is to make paperclips.
I will not go into it any further. You gotta experience this for yourself, although you probably heard of this simple premise from philosophy shit - it’s very well known.
Antimatter dimensions is straight, and to the point : You make antimatter. You spend that antimatter to get buildings that generate antimatter. You slowly expand, till you reach infinity (the javascript old limit to calculating big numbers). At which point, the game slowly goes more and more insane as the numbers just get beyond bigger and bigger, with lots of weirdass challenges that actually require a lot of thinking and planning.
A great description i was given was “The dev looked at numbers. He thought they were boring. So he set out to make numbers more numbers than numbers ever were, and he succeeded”
The new update is also coming really soon ™
https://pseudo-corp.github.io/SynergismOfficial/
Synergism is just, very fun and to the point. Very fast paced, very cool, extremely fun as you set out to master every new mechanic the game throws at you. One of the later portion of the game gives you intense decision paralysis however, as there’s just too many choices. You basically need a guide to progress, so i suggest either going with one or stopping there. Up until then is amazing tho!
https://orteil.dashnet.org/cookieclicker/
A classic. I don’t think I really gotta present it, but basically. Click cookies, buy buildings with them, make more cookies, slowly go insane as you realize you’ve spent the past few days doing nothing but watching cookies being baked as the world of the game slowly turns into a nightmarish hellhole.
Really fun. The minigames implemented (Garden, Bank, Wizard, Temple) also add a lot of value and make the game even cooler, i can’t believe how much time I spent completing the garden or playing around with the stocks market.
Dungeons update really soon ™ too.
https://poochyexe.github.io/pa■■■■■remental/pa■■■■■remental.html
Pa■■■■■remental is a very odd pick, but it’s just pure fun. Do you like pa■■■■■o ? play this. It’s a really quick experience that is a shitload of fun. Try out the beta, too, for the new mode they’re implementing. I felt like a tiny kid playing at the fair with pa■■■■■o machines, and that’s a very high praise.
https://sneekxy.nmtechgroup.com/monies2/
This one is personal indulgence, because like, at most 100 people played it to completion. But it’s really fun. It’s all about manipulating time and the inherent mechanics of the game, and the way it evolved was extremely fun.
Just, please, for your own sake, upgrade ice cubes first and foremost.
And if you finish it, tell me, there’s a google doc with a leaderboard, you could be added onto it.
https://faedine.com/games/crank/b39/:
Short experience about cranking a big machine. You have no idea what it is, what it does, but it does shit. Also story driven, also very fun, although the ending is pure grinding pain, so feel free to stop playing when you feel like you’re three seconds away from finishing the game.
Yourchronicle, available on steam :
Very fun, the microtransaction mechanic is there tho which is the first out of all the games i suggested, but it’s still very good despite that so far. Very slow paced RPG adventure, also story driven.
It can be a bit overwhelming but you can manage to get the hang of it after a fair bit.
I’ll get a lot of flak if I don’t mention it, so there it is, trimps, a really fucking weird one that a LOT of people love but i can’t bother to get into due to the UI.
But it definitely is a very solid game despite that, so feel free to give it a try.
https://dan-simon.github.io/misc/fe000000/
FE000000 is very intriguing - I suggest playing it once you’ve tried out antimatter dimensions.
Heavily inspired by it, it quickly evolves into its own completely separate thing and is genuinely really fun, but it can definitely be overwhelming if you’ve got no idea what antimatter dimensions is.
https://jacorb90.me/Prestige-Tree/
A really weird experience. The opposite of antimatter dimensions - the dev saw those reset loops every incremental games was doing - and went “huh. what if I make more of those?”
And he did.
There are a few more but i’ll end it here, unless you guys want to hear more
A few ones to avoid, though, if you feel like discovering out some on your own :
Adventure cap (literally microtransaction garbage do not touch with a 10ft pole),
clicker heroes (same shit, although slightly better due to being even slightly more interesting)
soda dungeon (fun for about 3 loops then you realize it’s the exact same shit constantly)
Almost like 99% of mobile games idle games. They’re not meant to be fun, they’re meant to suck your wallet dry.
Thanks for reading, and once again, please comment here if you try out any of them, or need any help on them. I’ve pretty much finished to completion 90% of the games listed here.