if im gonna be honest i really dont know why i bothered to make this
there was this one time where some roboticist died and i was the warden and i was really suspicious about him so i implant checked his dead body and i went like “what the fuck is a health implant”
you can only have one implant per body part slot, except for injected implants
in general, when EMPed, eye implants will blind you, head implants will stun you, mouth implants will suffocate you, chest implants will poison or otherwise directly harm you, and arm implants will retract
surgical implants
welding eyes implant
eye implant
implant via surgery
protects you from flashes (as well as the flash in a flashbang) and prevents the blindness from welding
medHUD implant
eye implant
implant via surgery
shows health bars above living things, like a RPG, as well as allow you to change peoples medical logs by examining at them (although who the fuck actually updates the medical records)
secHUD implant
eye implant
implant via surgery
shows job icons, arrest status and mindshield/tracking implant status above people, and also allows you to set the security status of crewmembers you examine
xray/night vision implant
eye implant
implant via surgery or 10 telecrystals
gives you full xray vision, ignoring all line of sight restrictions, as well as providing night vision too
thermal vision implant
eye implant
implant via surgery or 8 telecrystals
gives you thermal vision, showing all living things even when blocked by line of sight, as well as providing night vision too, although you are now more vulnerable to flashes in the same way as a mothperson
luminescent (flashlight) vision implant
eye implant
implant via surgery
lets you emit a cone of light from your eyes, like a flashlight, except you can change the color too
although according to some people they make you blind
i should specify that luminescent vision and flashlight eyes are two different things i think
i donno
i don’t even see the fucking use for this implant though so do with that as you will mate
breathing tube implant
mouth implant
implant via surgery
allows you to use internals without a mask
construction tool implant
arm implant
implant via surgery, use a screwdriver on it to change it between left arm and right arm configuration
allows you to extend and retract any basic construction tool from your arm
when emagged adds a combat knife to the avaliable tools
surgical tool implant
arm implant
implant via surgery, use a screwdriver on it to change it between left arm and right arm configuration
allows you to extend and retract any basic surgical tool from your arm, including drapes
anti drop implant
head implant
implant via surgery
allows you to tighten your grip on one of your hands on command, basically making whatever you’re holding unremovable barring amputation, if EMPed will have a chance to toss the item in your hand on top of the stun
CNS rebooter implant
head implant
implant via surgery or 12 telecrystals
reduces all stuns to a maximum of 4 seconds, although kind of useless now due to the fact that stun batons do stamina damage now instead of direct stuns, if EMPed will lengthen stuns
nutrient pump implant
chest implant
implant via surgery
will give you enough nutrition to prevent your hunger from going below “starving” level, if EMPed will poison you
nutrient pump implant plus
chest implant
implant via surgery
will give you enough nutrition to prevent your hunger from going below “hungry” level, if EMPed will poison you
reviver implant
chest implant
implant via surgery or 8 telecrystals
if you go into crit it’ll heal you on a cooldown, when EMPed will give you a heart attack
thruster implants
chest implant
implant via surgery
allows you to fly around like a normal jetpack but it will take air from the environment and you can’t stabilize, sort of like how mothperson wings work
injected implants
implanter
can draw any implant that can be stored in an implant case, such as mindshields, trackers, traitor implants, etc
implant case
can store any implant that can be loaded onto an implant injector (implanter), it can also be used in surgery to recover implants instead of destroy them, such as mindshields
health implant
is automatically implanted into you whenever you are scanned with an upgraded clone scanner
when you die with a health implant, and the cloner has autoprocessing ON, it will signal the cloning computer to clone you
sad trombone
makes the sad trombone sound when you die
clowns start with it
mindshield
used for deconverting revolutionaries and gangsters as well as preventing people from being converted to revs, gang, or cultists
people who are head revolutionaries, gang leaders, or gang lieutenants will “appear to resist the implant” and people who are already cultists will not be de culted when mindshielded
if you have the time, you can remove mindshields via implant removal surgery so you can convert someone normally
tracker
you can track people with tracker implants locations on the prisoner management console or bluespace locator, as well as send messages to their brain, and teleport directly to them with a teleporter or hand teleporter
will be destroyed 10 minutes after death unless revived
chemical
can be loaded with 50 units of any reagent by injecting it into the implant casing that it’s in, and then once you implant it into someone, you can activate it remotely via the prisoner management console
will be destroyed 10 minutes after death unless revived
adrenal
8 telecrystals and 25+ players
when used via the action menu, will instantly remove all stuns and provide some minor healing, in the same vein as stimulants from a stimpack, although the adrenal implant is kinda shit now due to the fact that stun batons do stamina damage now instead of a normal stun
has between 2 and 4 uses
freedom
4 telecrystals
when used via the action menu, will instantly remove all hand restraints (not straightjackets) and can be used 4 times
pretty fucking useless for nuke ops since you’ll usually just be shot
do note that if people realize you can instantly get out of handcuffs like this, you’ll usually just be shot instead of nonlethally apprehended
storage
7 telecrystals
when used via the action menu, will open a two item storage space
keep your illegal PDA cartridges and emags and guns and shit in there so that you don’t get sent to pound town for a random search
if it’s removed with items inside, the items inside will be permenantly lost and cannot be recovered, rather unfortunate if your nuke core container that you need for your “steal nuke core” objective was in there
radio
4 telecrystals
gives you a radio that can access the syndicate channel
EMP proof
to change frequency off the common radio, you can use the button in the action menu to change frequencies, for example the command radio channel is 135.3
S3 (stealth)
when used via the action menu, will deploy an inconspicuous box that is invisible
if the box collides with any living being or vise versa, it will be revealed, continuing to collide with the box (e.g. pushing on it) will continue to reveal it, if the box is clicked on, you will be revealed with a loud metal gear solid style alert noise and everyone in the area being given red exclamation marks over their head !!!
uplink
3 telecrystals
when used via the action menu, will allow you to open a syndicate uplink
to recharge the telecrystals inside, get raw telecrystals (you can buy them in the “bundles” section of the uplink) and slather them across your impure, bony, purple plasmaman ribs
microbomb
2 telecrystals
all nuclear operatives start with one of these, but you can implant yourself with as many as you want for a bigger explosion
macrobomb
20 telecrystals
blow up with the force of a syndicate bomb when you die, albeit with a delay
macrobomb + syndicate sentience potion Cayenne