Your CKEY: brother_jeff
Your Discord: dhhrrnng#9591
How long have you been playing ss13?: started playing around 5-4 months ago
Who vouches for your experience (if anyone)?: the boys
Game Experience (More Detailed):
as command i know almost everything there is to be a head of staff, (e.x how to push the button that makes shuttle come faster, and to make sure your department isn’t fucking over the station if they ask
what to do as one.)
as sec, i know the important shit about space law, so I can answer questions that refer to that, like if the clown is lubing the halls or something, or some comedian keeps bolting/shocking/walling off sec on what to do with them.
as medical i’m pretty robust. like knowing how to turn the showers into ghetto cyro tubes when they go down, how to repair cloning when it eventually gets blown up and/or emagged, or consulting chemists on wether mannitol would be effective on somebody who has brain damage or telling them to make somebody do surgery.
In science i’m familliar with mostly R&D and robotics, I’ve never done nanites or toxins due to fear of accidentally blowing the station up.
I only know the basics in engineering and atmos sadly, I know how to do construction basic construction, repairs, how to plasmaflood, but not stuff like setting up the SM and repressurizing rooms.
I know the shit in the service department, like how to make cool foods/drinks as bartender or chef, how to properly space explore, how to get lube, how to get more meat, where the janny gear is, all that shit.
In cargo, very robust, i know how to make engines in cargo, when to use the regular supply consle vs the express one, how to open locked crates that I don’t have access to, wether QM is a real head, and how to do bounites and how to actually get money from them.
i have robust experience with the silicons, like knowing how to plasmaflood as AI, what all the 10 buttons on the bottom do, and issues with laws and loopholes.
i’m bad at making applications but i tried my best