How to: Oozeling Revival (Oozeling Approved)

The reagent itself does not hurt Oozelings, though the disease might be harmful.

Charcoal heals toxin damage, thus hurts oozelings by dealing toxin damage and causing blood loss. Do not give an Oozeling charcoal if your intent is to help them.

Just causes drowsiness, doesn’t hurt them in a special way.

Some notable examples include:

Pentetic Acid

  • VERY bad for Oozelings
  • Do not give it to them

Tricordrazine

  • About on the same level as Pentetic Acid, albeit a bit weaker.

Overdoses

  • Most overdoses cause true toxin damage, meaing it also hurts Oozelings.

Liver failure

  • Also harms Oozelings.
  • Reminder that a dead liver does not process reagents at all.

Oozeling blood can only be obtained from living oozeling, and bloodpacks right? (Bloodpacks from roundstart or from cargo) Unlike normal blood that can be multiplied endlessly by chem.
And did your fix some days ago fixed the minus blood level navy?

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Correct, Slime Ooze can only be obtained from blood packs in blood freezers, either cargo bought or roundstart, or from living Oozelings

And yes, my negative blood fix is in already.

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appendicitis also does the true toxin damage. don’t try to exploit it.

Great guide and thanks for making it. The one major downside to playing oozeling is being constantly being murdered by medbay.

I have one hair to split:

While an Oozeling will die if they are under 20% it is not instant, just very quick. It is still enough time for reagents to process. If you load up an Oozeling with tox causing chems it is possible to bit-by-bit bring their blood up by repeatedly defibbing them and them dying. (A mix of welding fluid/plasma/toxin does about 1% blood per defib). While this is extremely tedious for all involved it can be useful for when the blood level is just under 20% or if there are no alternative available.

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you should mention that obese oozelings generate blood at a stupidly fast pace, you could use them to “farm” slime ooze since there are normally two or three oozelings on highpop

Just ask one of them to be cloned, then we have totally morally good oozeling farm.

just clone them

202020

cloning is admitting defeat

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While this is true, being obese is awful. I’d only ever use it on an empty clone, personally.

This guide is very accurate

But i must add on the point where you need to inspect the dead for missing appendages.

On revival if the oozeling is missing 3 or more appendages the instance that it is revived it would trigger appendage regeneration and rapidly consume blood, possibly to death. (Im relativelt sure the species code hasnt been touched since i last did medical; yes this is probably a bug)

There are instances where i defibbed and watch blood levels go from 100 to negatives with no blood draining reagents or possible causes that i know.

Its a gamble to revive with 2 missing appendages if set up well. 3 or more and you need blood regen reagents in the body pre-defib. So you need to reattach limbs or use prosthetics to prevent it.

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id tell em to hold off popin new limbs for a bit
and stuff them

The limb regeneration is triggered by the Oozeling via an action button, not automatically.

The only instances I could ever imagine this happening if if the Oozeling was fire extinguished a lot, even after death. However,

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I wouldn’t have thought this guide would be needed but I can’t play medical and I rarely ever die so I wouldn’t know anything.

Considering one post here wonders whether charcoal is dangerous for oozelings though…

Telling people that organ failure poisons oozelings/jellypeople and non-slimes alike is a very good idea though.

additional semi related notes and ways to keep your oozeling healthy:

  • defibrilation makes oozelings loose some blood.
    not much but do be mindfull of your revival attempts

  • blood regen lore:

    • food (well fed buff): gives an oozeling a long lasting rapid blood healing around 1% per second i
      I CANNOT STRESS ENOUGH HOW MUCH OF A DIFFRENCE THIS MAKES
      note: feeding an already stuffed oozeling does nothing other thank making them fat
    • toxin: faster acting suplementary blood healing and antianti toxin. does not work on dead/sub 40% (can be used to build a buffer blood above 120%. but its slow)
  • check an oozeling’s blood suplly if its bellow 120 and or doesnt go up past 100 they are not well fed meaning they do not have the rapid blood regen buff. the diffrence being

    • well fed: 5u of water hurt a bit/ antitox bloodloss is lower and heals faster/fast extinguiser revovery
    • not well fed: dead/mostly dead and soon to be dead respectively
  • if you need to throw an oozeling in a cryopod give them a kelatone candy to suck on so it heals the 20-30 burn they will get from the aftercold when cryodaxone is no longer active. but is still to cold it will also to calm some oozelings that are afraid of cryo. still cryo its not very dangerous to them. its just PTSD

  • if an oozeling got injected with tricozadrine by some medical proffesional tm.
    simply inject the oozeling with their own blood. this will turn the tricod into regen ooze.
    dont question the shitcode (and yes that means oozeblood is a tricod OD antidote)

If you OD an oozling with perfluorodecalin will they be harmed or healed?

ODing on any medicine usually deals massive organ damage and not even always deal toxin. to the point its actually a pretty powerfull poison in itself

in this case your poor oozeling will never be able to love or pump blood ever again

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I don’t remember ever getting that much burn from leaving a cryo tube. Most I think I’ve gotten is a little over 10 burn, maaaybe even up to 20 but I doubt that.

there appears to be some variation ive taken up to 60 but that was only once

It might depend on how upgraded the Thermomachine is. Tier 4 parts get it to 3 K.