Hey it’s ya boy Sumter again with another hot post about stupid stuff no ones gonna wants to do anything about. Todays topic is on some funky antag stuff that should be changed because they can be better.
First, what happened to IAA? Did they just replace it with Incursion? Because those aren’t the same thing. I quite liked traitor battle royale as it was very amusing for everyone, even security who would have no idea what the hell was going on as they find random bodies everywhere and people murdering each other with eswords and bombs. If it was a problem of 10 antagonists killing command and sec before mauling each other, you could just of made that a rule. I really can’t think of anything else as to why this was abandoned.
Secondly, Incursion is/has become a little bit garbage. When it first came out, they had to do like 6 things and at least one of them was super hard like killing the AI, but now they have 4 or 5 and two of them tend to be duplicates (IE 1. assassinate the captain, 2. prevent the captain from escaping alive 3. kill ex-traitor 4. escape). There’s also the question of the ex-traitors. Why are they doing objectives IC for an organization who sent a literal hit-squad to kill them? Why don’t they just run to security, reveal themselves and work with sec in killing off their pursuers? I would do that IRL. Just seems a bit dumb to me that you would put your life on the line for no reason and then help the Incursion by being killed off or captured and permad by security.
Also why isn’t nuke ops more common? Out of all the bull-honkey the syndicate throws at the station, just straight nuking the place you’d think would be the most effective. Yes, these tend to end up being shorter rounds one way or another, but it’s refreshing to have a straight and violent round at least once or twice a day instead of maybe once a week as it keeps things interesting in what can be an incredibly dull game at times.
Finally, post-game battle royale. With the update that removed maints access for assistants, this game mode has become rather jank as the contestants only get a about a minute to escape the drop zone before they are limited to main hallways. This can be fixed two ways. The first is for the game mode to enable emergency maints access as part of the game mode, or set all doors to EA so the contestants can have unrestricted movement to grab crates. The other way would be to create a custom role that gives the contestant an AA ID specifically for this game mode. another problem is how the kill wall works. It makes no sound and so people don’t realize it’s there until it appears on the wall next to them and by that time it instantly gibs them less than a second afterward. It also tends to cause situations where there is no clear winner as multiple people died at the end when the walls closed into the 1x1 space they were fighting on. My solution is to have the walls stop in a 8x8 pattern to allow the remaining contestant to fight rage-cage style until a clear winner is determined.
What’s your thoughts? I just erased a whole essay-long rant I wrote here in an attempt to pre-empt what you might post for comments that was longer than the rest of my post. Be civil, try to focus on the positives of what I suggested, and don’t ever mention WYCI to me or I’ll reply with the full rage-essay on why your parents never loved you. Thank you.