So here’s an idea: A team of thieves, perhaps contracted by the Syndicate, perhaps independent, who have the objective to break into the vault and steal some high-value items, or a large amount of money. They would differ from traitors/pirates/etc in that they try to avoid violence, instead going for an Ocean’s 11 style heist. It would probably work best with 3 or 4 people, with skills randomly chosen from a list like this:
Pickpocket, with the ability to stealthily remove items from players (some limits would have to be placed to avoid this becoming OP)
Con man, skilled at impersonation and ID forgery
Acrobat, able to ventcrawl and squeeze into a box
Hacker, able to view and disable security cameras from a laptop, perhaps also able to set off or disable certain alarms
Demolitions expert, equipped with breaching charges/C4 for breaking down walls and doors, maybe some smoke grenades
The Man with The Plan, leading the team and providing different stat buffs with different plans
The Getaway Driver, with a vehicle similar to a clown car that can only pick up team members
The team’s objectives would be to get in, get the loot, and get out. Stealth/RP con artistry focused run, less combat-oriented, fighting only if imminent arrest or death is near.
Your thoughts?