Grab Intent modifications

I am suggesting AGAIN that the Grab Intent be modified for more combative capabilities.

I am NOT suggesting you make it all-powerful. I will explain this in the TPME (Task Purpose Method Effects) format.

Task: Recode the Grab Intent abilities with combative abilities.
Purpose: To create a form of fighting that is FAR less likely to crit or kill players.
Method: Making it possible to Legsweep, Pin and Choke/Submission Hold from the Grab Intent.
Effect: Less accidental crits, kills, allowing players to prank, fight, restrain and resist same more safely, resulting in less ahelps for Admins to deal with.

Too often, players engage in fisticuffs, toolbox robusting and the like with the intent of dropping them but not killing them, unaware or without the time to tell if the player is antag or pranking and whether or not they have already sustained damage. Counting blows, adding up attack force, all skills that cannot compensate adequately for whatever might already be wrong with the attacking player, as well as lag affecting it if you’re clicking constantly.

This has been a pain in the @$$ for players and admins to deal with. Lately, I’ve noticed Admins sometimes have 5 or 6 ahelps to deal with upon ENTRY, let alone any extra added on. Also, more than a few times I’ve ended up critting or killing a player then rushing them to Medbay because of a miscount or overescalation where I tried to avoid being a victim unsure if the player is antag or not. Also, I’ve BEEN critted or killed in such a situation and could tell it was unintentional, at least by one player.

Other servers have additions to the Grab intent that allow for a method of fighting that allows them to be found blatantly guilty by constantly harming or allow them to stun or throw down and pin or simply throw down and leave.

BayStation and I think YogStation have this time of Grab ability. The stun from Shove knocking down lasts just a BIT longer, allowing you the time to do 2 Grabs.

Grab 1 = You simply grab them.
Grab 2 = FIRMLY grab them (resist can break but not perfectly.
Grab 2 + Harm intent = Short stun attack that has the description “Player A knocks the wind out of you with a knee strike to the gut!”
Grab 2 + Throw = Throws them a distance with a SHORT stun. Can only be done once in Grab 2.
Grab 3 = Legsweep (like from Krav Maga gloves) but the player is still Grabbed whil ehe is on the ground. (Resist can still break free but they will be on the ground for a second).
Grab 4 = Pin, player is held down on the ground with the description “Player A pins your wrists to the ground!” Resist can still break free but has a lower success rate.
Grab 4 + Harm intent = Ground strike, does double damage but takes time to recharge (Can only be done once so many seconds). Resist can still break free, but after strike has a higher success rate.
Grab 5 = Choke/Submission hold. On one server I used to play, it would cause oxy damage until pass out. Took some time. Can’t resist out of it. In another server, every click would cause damage to a body part (usually the torso).

LET ME BE CLEAR: Very open to modification, to BeeStation doing it differently. But seriously, consider it or something LIKE it. LESS “bwoinks” for admins. More ways to determine if crit/kill was intentional or not in a faster, easier way. More ways for players to fight (which they will always do) that won’t cause critts or kills by accident.

I really think it would be better for everyone and the need for shoves, grabbing so many times and so forth would STILL make it inferior to Krav Maga gloves or Sleeping Carp.

1 Like

bruh

bruh

bruh

bruh
aaaaa

2 Likes

when everyone has carp

4 Likes

More detailed response:

This is already in game.

I don’t like this

this is in game already and I’m 100% sure the throw doesn’t need stun (also it already stuns if you hit someone with the body)

yeah let’s not give everyone martial arts

if you grab someone 4 times they may aswell be in crit so this is just curb stomp

correct me if I’m wrong but it’s in game already?

Overall grab is pretty strong and doesn’t need any buffs.

1 Like

when everyone has cqc

3 Likes

Stun combat is already the worst kind of combat gameplay-wise and the 2nd least fun (the 1st being instakill or effective instakill effects, naturally).

Let’s not add more of it.

Have you heard of our lord and savior @jellicodace?

I’m kinda getting hints of that after reading through this.

heh, wall of shame time.

3 Likes

Bruh, bruh, bruh, bruh, burh.

No clue, honestly. I have absolutely on clue who that is at all. I get the feeling there’s a reference here I should be getting.

  1. The part where you state it’s already in the game. Yeah, I’m covering the thing altogether.
  2. You dont’ like this. Aight,fair enough.
  3. I think a throw DOES need a bit of a stun.
  4. Yeah, let’s do it. I like it better and the ability to pin so you don’t harm him unless you really want to.
  5. Nah, not a curb stomp, less damage.
  6. You choke them but not submission hold like a bodylock, arm lock or leglock as another option.

I really do hope you realise just how fucking strong grabs already are.

When you level 4 grab someone, they basically have no chance of escaping, even level 3 has a really low chance of succesfully escaping.

You can just shove into wall, paralyze, start upgrading the grab, once the level 3 bar starts filling up swich to disarm, when they get up do double disarm again, but quickly switch back to grab intent, grab is level 3, get up to level 4 and…

Congratulations you won. They basically have no chance now, especially when curbstomps are a thing. Just keep kicking the shit out of them while queueing up curbstomps and he ded.

Jellicodace is a meme at this point, because nobody could take their suggestions seriously. Against all negative feedback their idea received, they kept pushing/reposting it and telling everyone else they were wrong.

What they suggested was a total overhaul to melee, making all melee combat do absurdly high damage.

What you are suggesting is a mixture of several things already present in the game for everyone and things that are already in the game but locked behind learning martial arts for good reason.

Also easier access to hardstuns is decidedly bad for the game