so my email is busted and I cant downvote the melee balance changes that Victor put up on GitHub but I can at least tell you.
YOU CLEARLY HAVE NOT BEEN LISTENING.
this is from the first melee damage thread I made, and shows that I am willing to talk about the numbers. this “talking” is in fact what I have been trying to get you guys to do. you want to pretend that I’ve been unwilling to discuss this matter. I offered some numbers to get a ball rolling and you decided to not bother looking that there were two sets of numbers. the higher values are based on “two hit melee.” if you all remember I was spamming “BUFF MELEE BECAUSE UNROBUST COWARDS ARE AFRAID OF BEING THREE SHOTTED BEFORE THEY FUMBLE OUT A STUN.” I never yelled about two shotting. I figured from the biggining of all this that those numbers were to high. I thought we could talk. because that is what a forum is for.
well still doing all the number crunching and gameplay testing myself, in my mind, but here are the current numbers that I have. yes it is very unorganized BECAUSE I AM NOT THAT EXPERIENCED. I hope you can see what I am trying to do as I post GUIDELINES on how melee can become not an excruciating exercise in wishing you were playing monotony (monopoly) instead.
7 unarmed damage . wall bashing causes damage like a disabler . a quirk to do 10 damage . or deal 10 damage
12 damage for everything else, wirecutters, screwdrivers, glass shard, iron rod, all deal 12 when thrown
15 large objects, fire extiguisher, wrenches, crowbars, Toolboxes, shanks
18 heavy objects, 02 tanks, kitchen knives, susbox, lit welder
20 combat knives, cleavers, hatchets, eKnife pen, idea for a eKnife welder, chaplain null rod
30 Swords, dedicated melee . can be carried on the belt slot
15/30 Axe, Hammer, Pickaxe, Chainsaw . can be carried on the back
15/40 Great Sword, plasteel Chainsaw, DeSword; an eSword is sharpened .
blunt weapons deal less bleeding
chainsaw hand - chaplain cant just get this ? if a chaplain can get a greatsword or a hammer, then sure we can .
chaplain sword hand - sure ?
chaplain spear , yes ! if the chaplain wants spears give him a few, like three or five or . well . ten . expecting resistance to getting multiple spears, but spears are cheap
15/20 spears, deal 30 damage when thrown
yes this is a mess. yes I am panic throwing this out there. the stuff about the chaplain null rod is literal mind vomit. 18 damage is a fuckton of damage when you remember that two guys dealing that much can take you down as quickly as two guys dealing 20.
my “weapon triumvirate.” this triumvirate is a idea of “sword over baton over bat, with the daggers being unavoidable but swords are outlaw-able.” thus batons reign supreme as the king of melee combat. baseball bats edge into this triumvirate with the knockback while lacking enough damage to have a sure chance of victory.
use that empty 10 damage category. change fewer items. if I hear any support for this I will do work for it. still happy I cant program because this is too big for one person to decide, and that means that I cant accomplish this alone. I have to talk with you.
the real takeaway here is 20 damage daggers, 30 damage swords, 40 damage greatswords. with sharpening a weapon adding 5 damage. spear damage is literally just dagger damage with dealing a swords worth of damage on a throw. spears suck BALLS. but thems the streets we live on.