fuck you. i coded it.
as stated in my previous post i thought gimmicky objectives for tators and lings would be a fun and cool idea to help break away from the monotony of kill/steal objectives. so im adding them.
rather than giving a tator two standard objectives and escape/martyr (or one standard objective and hijack), the tator will now receive one standard objective, one gimmick objective, and escape/hijack/martyr. this should reduce le ebin stealth greentext focused gameplay and promote fun gimmicks involving other people on the station.
currently, the code is in place. the objective selects a random department and target. it then selects a random objective from a list of them - which is where the selected department/target can come in. now its just a matter of populating the gimmick list itself
a few examples of gimmick objectives:
"Pickpocket unsuspecting peoples' IDs, and later impersonate them.", "Whenever someone is arrested, break them free. The Syndicate looks out for its own.", "Whenever someone is arrested, kill them. The Syndicate does not tolerate failure.", "Get everyone to hate [selected_department], through misdirection, slander, and sabotage.", "Promote hostilities and tensions between different alien species. Pit those filthy xenos against each other!", "Kidnap a station pet and hold them for ransom!", "Incite a strike in [selected_department].", "Single out a single species and make the rest of the crew hate them as much as possible.", "We've been taking notes from the British. Get as many people on the station addicted to drugs as possible!", "Construct an elaborate trap for [target.name].", "Ensure [target.name] is demoted from their position."
here’s the department list, if you want it:
"Science", "Engineering", "Botany", "Security", "Medical", "Service", "Cargo", "Command"
these are supposed to be available to both tators and lings. i do plan on making changeling-specific gimmicky objectives as well. i would love to hear your suggestions and implement them.