Quick one. It would be nice as I love working in all of Science with or without full staff but hate doing things in Command unless I am HoS, HoP or Cap.
On /vg/ Orderly is in charge of keeping the medbay floors clean, ensuring dead bodies get delivered to the Morgue, keeping the medical records updated and keeping non-patients out with an old police baton.
Also, @DimitriSTK88, Iâve also tried a bit with making extends to the SOP detailing things such as what chemicals I want available and it wasnât well received. I can send them over Discord if you wish to see them.
I think what probably is the biggest challange in making this work is that I see the CMO spot be left open more times than I see it be filled, so a second mini head⌠Donât know how often it will be playedâŚ
But I love the idea!!! And hey maybe it would bridge between a doctor and playing CMO for the first time!
Problem with CMO is that they are part of Command and Command is cancer (but can be fun during high-pop). Every department should have their own QM or Warden to assist in the department itself with Medbay having their own Orderly,
Actually now⌠thinking about it. As a CMO Iâm just gonna appoint a Doctor to be my Orderly. Iâve sort of done it once before, but I forgot to check back with him as I had to help the Captain the entire time.
Perhaps even give them a small lesson on rare CMO only knowledge like on Romerol and its effects, brain washing and so on. So they have an in character reason to know that stuff, which I imagine a real Orderly would have.
Wonder if this could be done as an RD? And to what extent? Honestly, unsure what an Research Director right hand could do that they already couldnât. Might be the most useless out of all of 'em.
Iâm sure each one of us has not one, but multiple head of staff horror stories!
The next time you see something like that happen, communicate on command offering feedback on why that line of reasoning is bollocks!
Quite recently the opposite thing happened to me. Our heroic @zimon9 was our lone engineer that shift, the SM blew up and he needed to go sdd before even finishing to wire solars. I staunchily opposed any attempt to call the shuttle with all my might, but after the third denial the rest of command mobbed the shuttle call.
Needless to say that once our valiant Liebherri came back from being ssd, an antimatter was built within minutes and the power crisis was sorted but alas, it was too late to recall.
Nor I would have dared to, considering that the strained relationship at that moment with the rest of comand made me fear the probable mutiny I would have faced afterwards.
As we all suffered in the early days of Golden, Iâm sure you too did.
Only after my character was well established I was at least a little confident I would have been able to walk to my office without being murdered by the tide. And this not because they wouldnât have tried, but because a lot of more robust people than me would have protected me from the tide!
Leave your past where it is, behind you, or your future will never look different!
I would love to interact more with robotics!
But unluckily, after more than 1k hours, I still⌠have not been able to, very effectively. The rare times I asked the roboticists were uncooperative or there were simply no resources.
The true point we should concern us about this suggestion is, would make the CMO act more responsasibly toward the rest of command?
Because medbay, at least up until chaos erupts, it is still one of the most if not the most calm department to be in. Because sec might be patrolling the station or maintenance, but medbay personnel instead should probably be inside medbay waiting for their help to be needed.
Frankly I donât know. Iâm not opposed to it in principle but I fail to see the benefit it would bring.
But why are you concerning yourself with winning, Markus?
The game favors itself being a game, thatâs for sure! Itâs up to us to use the base it offers us in order to have more enjoyable interactions with each other! Especially when it comes to be traitors or sec handling the traitors!
My compliments!
I think I saw you playing some of these shifts while I was observing and I loved seeing you interacting with the rest of the crew/command!
If youâre my HOP, youâll discover that I, as the captain, often treat my HOP with 2 or 3 gifts.
My spare headset and my spare gloves! Even my carapace if I go for wearing just my parade jacket!
But yeah, the captainâs spare headset is a must to have as HOP!
But see, why are you again concerning yourself with ACTING on it?
Check the manifest! If you have no CMO and no doctors, you will probably have at least a paramedic.
COORDINATE that lone paramed for the rescue! Itâs not uncommon for me to check on the crew sensors console and warn medbay if I see dead crew that they might have missed.
But I do never act first and foremost on anything, at least not if it doesnât happen straight before my eyes or I do have at least 1 crewmember in the pertinent department!
WellâŚ
Try to make them reason that the threat maybe is not as big as they make it out to be?
That with science (or whatever department youâre manning in that moment) at their side, this small emergency will never escalate into a station-wide threat?
See, thatâs the usual attrition we are still facing.
Repeat the request, call people directly by their names more than one times, even asking âXXX, do you copy?â if they do not answer the first 2 times you tried.
If we do not commit ourselves (knowing full well it wonât be easy nor weâll be successful during the first couple of shifts we try) to at least TRY to DIRECT, you can bet your crew wonât bother TRYING to COMPLY with your instructions.
Low pop is a different beast.
There you need to act as crew, even as a head, because thereâs literally not enough to crew to cover the basic needs.
In all other cases? Do manage!
But Markus this just proves youâre far more proficient in your job than your subordinates.
And in a way thatâs the way it should be!
If the station needs chem output and your chemists arenât supplying them, instead than doing them by yourself as CMO do ask them. If theyâre struggling, then show them how! Direct them mentioning what they should do it and how, step by step.
Theyâll cherish the occasion to learn more often than not and you will have successfully managed and trained a vital resource that will be far more efficient in this and all future shifts!
As your hypothetical captain, I would say mission accomplished, CMO Markus!
I would love the idea but I doubt is actionable.
Why not trying to better each other up while we do better ourselves and then, leading through example, obtain the same end goal?
It would feel even more organic this way!
I will post you a video of something happened not even 15 days ago at Naples :
And this all happened for a football match! But we italians are very peculiar about football matches.
As the great Winston Churchill once said :
So believe me, I donât know where you live, and sure, the case above was an extreme case of a way of doing that is standardly less violent in its routine for us italians. But I wouldnât even bat an eye for some harmless graffiti!
Like, literally, batting an eye!
Usually cars do not get always burned nor the violence is so extreme, but after each football match, or before⌠letâs say that we italians can be the RL incarnation of the tide, station-wide!
Oh I would love if that would be the case, Markus.
I bet we all would!
But let me tell you that Iâm sure you do not go around punching people, or overreacting violently, when people are rude to you in RL.
This kind of impulse control is what separates you from being a criminal and what keeps you out of jail.
Criminals instead do not act very rationally and are very fast to act on their impulses whenever faced with the occasion to do so.
It would be an even more wonderful world that it already is if this wasnât the case!
Oh Iâm not personally blaming you Markus!
But I think your mindset could improve, shifting a little bit more from acting on your gamer instinct, that are absolutely right from a gaming point of view to⌠a far more suboptimal, but far more pleasant and engaging, RP attitude!
And let me tell you, having spectated you just recently tells me youâre underselling yourself!
I saw you interacting very frequently and very well in the few time I was able to witness you.
I hope they wonât get even noted.
All I wanted to do with that report is to spread more awareness about this kind of things, because thatâs something I regularly see abused.
Probably they are so accustomed to raising the alert in a gamey/mechanical way that they too didnât remember that particular, but very dear to me, piece of SOP!
See, this could be a good exercise.
Do you remember why the alert was raised? No? Then lower it.
Do you remember it? Yes? That particular problem was dealt with? Then lower it.
There isnât anything more wrong that leaving the alert elevated without any reason. Still, it does still happens.
Letâs all try to do better than this, together!
Good on your Markus!
I was a miner main for a long, looong time.
There are only 3 megafauna I killed, the hyerophant, the blood-drunk and the legion.
And after I killed them once, I usually never killed them again. Unless itâs the blood-drunk, I love that chain, I must admit.
And let me tell you, I mine for mining. Because it lets me be outside the barrage of problems that can be occuring on the station, while still being able to interact and to enjoy sharing my time with others.
When a miner does look for benefits for mining, at least before having dropped his third load, than in my opinion thatâs not a good miner.
But once again, thatâs a department that usually isnât very directed, so once again, it is on us to improve it!
Encourage those who do acknowledging their hard work and telling your colleague to do the same!
People are starved for encouragements and recognitions, in their real lives too!
Sometimes a few kind words can really go a long way!
Thanks Markus!
For me itâs the same, I love a good old feedback!
It doesnât need to be positive, just a little bit polite!
His response? Youâre not a real RD (I was acting) so your opinion doesnât matter. Felt like it was a case of him wanting to get off, just cryo then.
Also, completely unrelated but I held a decently fun event as acting Captain when I joined Sage solo. Which was restoring lavaland. It was the longest round Iâve had on sage, 6 hours long! And roughly 20 to 30 people by the end of the shift. I was ready go on for longer. Apparently someone joined as a ghost when the round went on for 45 minutes expecting it to end in 30 minutes. lol
Started playing in about August, so I wasnât part of the Golden era. This was during modern Sage. Sometimes by very robust antags getting an easy kill. Sometimes by robust Sec getting an easy stun. Iâve had moments as a chemist when I have all flavours of grenades, weapons and such, and⌠still feel incredibly weak. The one time I actually felt safe if I were to engage in sny sort of combat if was when I hired people (with permission from an admin) to be part of the Syndicate and helped me. This did not apply for my last incursion round which consisted of gamer antags wannabe Nukies.
Thatâs why I always immediately make a mining mech as a roboticist. You really have to. Either that or be useless for 30+ minutes for the miners to bring in a total of⌠100 iron plates. Enough fir maybe half a mech. Used to just go mining without talking to the miners, but after I was warned for stealing their job Iâve started bugging them a lot more of taking and using the mech. A miner bragged about getting 200 iron ore and then made their jaws drop when I shoved in 1 000 iron ore. lol
PSA to all miners. USE THE MINING MECH! Literally made for mining! Tears through lavaland like butter.
Winning? I like doing my job and I like progressing. I am one of the few people who genuinely donât mind greenshifts. I enjoy doing robotics, mining, bit of R&D, and setting up Quantum pads for everyone. I feel satisfied when Iâve setup a Pad for the Miners and Explorers and also a Quantum Circle or Hub for getting around the station itself. I would even be happy to help others set up machines and such if they requested it. I enjoy helping others. Additionally, going back to your question. Itâs not about winning. Itâs about time. We got roughly two hours and I want to spend it doing stuff. I like talking to some people, some reoccurring people makes me happy to see them and we do some small talk. Or just generally mess around.
Perhaps begging the question whether it is a station threat or an isolated crime could be ideal for the future.
I am shite when it comes to remembering names. lol
And keeping the crew manifest window open unless I started with it.
Thing is that I do my work very routinely. As you can imagine all recipes are built into my head and I do them on the fly with zero waste products, before they are requested and in great quantity. I used to make roughly 135 to 270 Oxandrocyclic (10u) pills consisting of 2700 to 5400 units of reagents within 30 to 45 minutes of the shift and distribute it to medbay and sec in bottles. This is a specific workflow very few people can do. And while I donât expect the same results or greater, I do expect some work being done to treat the basic four damages, including synthflesh. Did any chemist do that? Not that I have noticed. Can I teach them? Itâd take one and a half shifts. Iâve considered making a tutorial sort of thing that I can hand to them in character on good medicines and how they are produced but feels like a waste of time.
Thanks? I interact when I see a reason to talk to a person. Thatâs why I didnât used to talk to miners before. I like efficency and optimization puzzles. Thatâs why I love Factorio and absolutely hate Chemistry factories in this game.
Wasnât thinking about them specifically but yeah. Just a few pokes from admins to Command mentioning that SOP line would do some good unless someone mentions it in character.
I do apologize for not having already answered you yesterday but I was tired as hell.
Well for sure this wasnât a truly good nor positive interaction.
You were met with some blunt gamer opposition.
Thatâs a reason to continue insist, though, not the opposite!
In this game youâre always 1 wall stun/1 slip/1 shove/1 disarm away from total failure.
Another reason to focus our attention on enjoying the RP part of it, instead than the gaming part!
But you see Markus, the first half of the discourse doesnât truly match with the other half.
One of the things I like the most about SS13 is its round-based nature.
It doesnât matter how badly you screwed up last round, next the station will start fine again. It doesnât matter how many things you mined, accumulated or produced, they will be all gone once the shuttle will arrive.
Thatâs another incentive to interact more, and not less!
And the end of the day the only thing that we will be left with will be the interactions we were gifted and the ones we gifted ourselves!
Letâs focus on what truly matters, the human side, instead than wasting all our efforts toward some pixels that will be resetted roughly each 90 minutes.
Itâs just a matter of making a habit out of it.
Like you corrected me with the exact wording of your name in the above posts, people do care about having their name correcly spoken and remembered.
If we donât make the effort to at least give them this basic respect, then we canât ask them to respect us in a return.
The effort must be mutual.
And as command, it must start from us!
Markus, teaching and helping others will never be a waste of time!
Investing that time today means to have permanently bettered another personâs skills! And you will be able to see the results forever, from that very round on!
If he does the same, then weâll have a cascading effect that will never ends, exponentially improving the skills of everyone on the server!
And it might all start with you!
A good reason to interact with others might be the loneliness of being alone, very far from home, on a solitary space station where you can only work.
If you start talking with others just to pleasantly pass the time, you might discover you have a lot more in common with them then you might have thought, initially!
I can confirm this, to sickening effect when talking about xenobio.Three or four xenobiologists learned from and challenged each other, and this seems to have cascaded down to most of the server that was learning xenobiology at the time.