Die a Glorious Death Objective: Free murderbone

I’m not gonna read the entire comment section, so I’m sorry if I repeat something that others might have pointed out.
I sincerely feel like antagonists are way too protected by rules for anyone to contest the actions that said antagonists do, just because they’re allowed to by one line.

This is a somewhat related case of antagonists doing whatever they want with no incentive for RP just because they’re an antagonist. If they were forced to roleplay things out just a little more, it’d already be a better server in my opinion.

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That’s cool man, glad to hear you’re still playing here!

That’ll do it. I can’t imagine the pain you went though trying to manage a bunch of powergamers having free reign to do what they do. Near the end of the age we had a lot of non-antag murderboners that no one could tell if they were actually antag or not.

Golden was a much different place and a much different time. You either got really familiar with the mechanics real quick or risk not surviving the round. I wouldn’t mind a bit of that wild chaos energy in MRP, but not at the expense of other people’s enjoyment of the game.

You know, every time I have a problem with the game I’m told to “make a forum post about it” and so I have.

My post highlights the problem DAGD causes that is opposed to the mission the server has been working to achieve. I’ve highlighted the kind of person who would abuse the rules for DAGD to intentionally ruin everyone’s enjoyment of the server, and covered the inequality of something that had happened from my own experience that was rather tame that I had been banned for without having DAGD.

I’ve made my point quite clear what I believe the original intention for DAGD was and while I don’t want to see the objective removed, I’d like the rule for it to reflect it’s intended use, which is to suicide bomb your assassination target.

The only bad faith I have is that I don’t expect my post will have any impact on what becomes policy. I don’t have good feelings towards the servers staff besides the host himself, and none of the posts I’ve made previously about other problems got any traction despite overwhelming support.

I’d like to invite you to make a better post on this topic if you don’t like mine. It’s easy to slenderize someone else’s post, I’m curious how yours would turn out.

But that’s stupid. suicide bombing a target is not a glorious death. DAGD is meant to mean martyr, as in, make a big scene with you at the center, having everyone look at you as you do x or y, resulting in your death. That’s what a martyr is.

While I agree, a funny plasmaflood out of nowhere is just not a clever or interesting use of a MARTYR objective, people going all nuts and bazonkers over sec with weapons is a proper use of this objective.

And even despite all that, I really can’t agree at all with the entire idea that you cannot do massive dramatic events without having roleplayed with the server when you have martyr.

A martyr appearing as an objective is meant to spell “BIG TROUBLE” in capital letter. The roleplay issuing from a martyr would be good if it came from them, but it’d still be interesting if they created a tragedy and roleplay resulted as a result of their wordless actions, which caused their death and made people know it was them.

I really can’t argue more in favor of dying more often in ss13. Dying is essential to drive a narrative forward, and while mine may have ended, I’ve got to observe other people treating my death as a really cool way for them to roleplay emotions and moving forward. I’ve had rounds where a few of us banded together to escape to lavaland in the middle of a ruined station with nobody else alive, and it was incredible fun.

Death is not the end, death is not the goal, death is a tool that needs to be utilized more often and embraced, instead of being seen as either a way to create a win or a defeat.

Martyr/DAGD/hijack leads directly to that. Their insertion into the round’s overall story will create infinitely more interesting roleplay than if they just killed a single person and disappeared without doing any more damage

I want the exact opposite of what you seem to be advocating for. I want martyrs to create more grandiose and destructive acts before having their own lives ended. They should be a turning point in the round, and not just another slight note to forget after 2 or 3 more rounds.

And if that causes the martyr to do a massive project and wordlessly do something on his own for 40 minutes before unleashing it onto the station and changing the entire mood/tone of the shift out of nowhere, then i’m all for it.

Last thing I want to add is, you should try and play some TTRPGS, and see how a game’s narrative switches up completely and becomes so much more interesting and entrancing once something big or a tragedy happens, especially more when it includes a member of your group, ie when a pc dies and things go batshit wrong.
Nothing is more tense than being stuck in a really bad position, and nothing is more exhilarating than trying to find an answer and succeeding or even failing. The narrative experience gained from that is so much more memorable than if things only slightly deviated from normal, and you either had mild failures or complete success.

In some way you are right. Dying should have more of an impact on the game than it does. I don’t have a problem with a traitor who wants a memorable death, or wants to do something crazy as most of the jobs on the station are boring if nothing happens.

My problem is when next to no one is left alive to have a memorable roleplay moment after the shitter killed everyone and made the station uninhabitable.

I envy your mindset as it was the same I had for years that made me bitter when the server got gentrified; that each round should be wild and exciting and the game was practically designed to facilitate wild hijinks that ultimately lead to the stations destruction. I used to think it was an absolute insult to what this game was meant to be to have Extended in rotation and have rounds go on for 2-4 hours with nothing going on. I petitioned for years on this forum that the rules and their enforcement have hurt the server and that we have clearly allowed autists to dictate the direction the server has taken. I still think that the large majority of people playing here wish they were playing Golden, yet they were foolish and played on Sage thinking Golden was for loosers or some shit they were drip-fed into thinking by the autists and RPers that didn’t like that chaotic gameplay.

I gave up after sage had won and Golden was lost forever. Most of the regulars I liked and played with are gone. The fun times we had doing whatever insane project the game allowed is gone. Some robust mad lad killing the entire server pop with a fucking toolbox and the mindset of those kinds of people? Gone as well. Perhaps for the better.

It is clear to me and to most others who have been here a while murderboning is simply not the kind of gameplay that is meant to be acceptable on Beestation and I find it incredibly hypocritical that there is a rule that allows for it, and that anyone would support it’s existence considering the server’s past. I find it odd and concerning that doing something like I did warrants a month ban on here when literally removing players ability to enjoy the server is allowed under DAGD, which is a common objective for traitors considering a number of them had the same objective in the same round.

Trust me when I say I get where you’re comming from, but if we don’t set some kind of limitation on DAGD in the rules, the only other thing to do would be to remove the objective completely, which neither of us want and the coders are more than willing and able to do. I figured limiting it to exploding your assassination target would still allow for someone to blow up half the station if they wanted to, but would also ensure enough people would live to pick up the pieces and have a chance to RP.

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