the minimum blood loss needed to start causing oxy damage is less than 80%
however the oxyloss from bloodloss at around 70% is usually harmless as it is low and it gets outhealed
saline glucose is a substitute for blood yes. but disapates after some time. requiring a proprer transfusion in patients who have lost to much blood.
dont ignore the + - properties of blood they are there for a reason. basically - can donate to a + but a + cannot donate to a - even in an otherwise compatable bloodtypes
O is a universal donor AB is a universal recipient
(do remember that AB+ can only recieve from other + types)
iron gives a little bit of blood when digested. bloody marry(the drink) gives enough to sustain a person with blood defitiency
etherial blood is a cheap alternative to teslium the shock time is random and unpredictable
but the stun is good. you can also make more of it with 1u plasma 3u ethanol 1u eherialblood
but you do need some to start with
oozelblood. by far the most plentifull of them all
oozeblood has a semi random healing property but it also deals 1-10 tox damage at random intervals
mix with tricozadrine to make regen jelly a tricozadrine alternative with no OD. everyone can use it
a well fed oozeling can producce industrial quantities. enough to outheal 2 IV drips draining it
the great bridge is a good blood vial farming spot
You can augment yourself with nobody’s help. You can augment your arms and legs by amputating them and doing proesthetic surgery to augment self. Only body parts you can’t augment are chest and head. Chest because you cannot amputate it and head is rather obvious. Augmenting your arms makes adding implants much more easier as long you know how to perform surgeries with tools.
Oozelings always have maximum hygiene/are always clean. This means by default they are happy, as compared to other races which have neutral mood by default.
iirc the happier you are, the more damage you need to take to go into Crit. This means that by default, oozelings are harder to Crit than any other roundstart race.
If you make sure to keep full too then you’re even happier, and hypersensitive is really good on oozelings because the above two things makes it very hard to make you sad, so hypersensitive usually just makes you extremely happy, and therefore rather hard to Crit (I think maybe 25 extra damage to crit with all 3 of those things)
For the roboticist optional objective: “Ensure there are at least 6 functioning cyborgs when the shift ends.”
If you cant get enough Posibeains or humans who wanna ascend, just make Six AI shells.
For the cargo optional objective: “Ensure there are (15-30) pets on the station”
Anyone wearing a pet collar in their neck slot counts towards the total
Contracting tip: Subverting borgs/ Ai can go a long way, emagging a medical borg allows you to easily kidnap your targets, I know from experience because yesterday a traitor emagged a medborg, kidnapped me, and contracted me
you can put bigger beakers inside of machines that require beakers to be made (cloner pods and chemmasters are the most commonly used ones) to increase their chem storage, you also can put beakers inside of rpeds for easier upgrading of said machines
The Syndicate Tome Gives you “holy” datum making you magic immune while also allowing you to use it like a bible to create holy water and it doubles as an 18 damage burn weapon with level 1 blocking on walking while still being able to heal if you use it on help intent.
It will however display the owners name when examined.
This makes it very useful for Nukies for only 3 tc they gain and easy way to heal their comrades with a click and a robust melee weapon (not that they need one)