Mostly here to grip about the eng borgs and all the nukie syndicate borgs.
Eng borgs should be able to get a upgrade to allow it to hold different metal types, like plasteel and other materials. This would allow a eng borg to build about anything needed by the station and repair anything, even being able to make mechs.
All syndicate borgs should have a circuit board manipulator just for the nuke disc, this would prevent nukies just loosing and the round being stalled if all the organic agents died, leaving just the cyborgs alive. It doesn’t make since for the syndicates to create cyborgs to help nukies without them being able to pick up the disk if the worst case scenario happened
I’d like to see this or something like this for EngiBorgs:
Advanced Material Manipulator
Cyborg Upgrade Module (Engineering)
Allows the Cyborg to pick up and use non-standard materials such as Plasteel and wooden planks. Can only hold one type of material at a time. Drops the material when the module is disabled.
Something that would be nice for engiborgs that kinda goes along with the other suggestions is some sort of floor-tile manipulator so they can pick between differents tiles and do more customization on floors or… replace areas with their correct color (like blue medbay, etc)
The janiborg should be able to pick up glass sheets to recharge their light replacer (they can only recharge it on the borg charger atm)
I’m also gonna feel like mentioning that the hydraulic clamp attachment for mechs should be able to force open doors. They can’t force open doors that have power to them, but I think something as strong as a giant hydraulic clamp should be able to force a door open. Also hydraulic clamps should be able pick up a mech, I feel like there needs to be another way to move mechs that have run out of battery.