Security, in general, has several problems. Cells and Perma are really nice, I like the equipment room, but the armory, the lawyers office, and the Detectives Office straight up suck. I play mostly Det, and haven’t seen the armory, I just know that the Warden complains quite a lot.
But the Detectives office NEEDS Medical Records (to check blood samples), and most importantly, a DetDrobe vendor. The doors are also public to any Secoff to just wander in (which isn’t itself a problem, but privacy) Things that would be nice are a singular morgue tray, and slightly more space for the det to pace and monologue. It’s just a small rectangle and personally, feels a little like an “oh shit I forgot the dets office” than anything else.
Also I will be keeping a close look at this thread and be fixing Corgstation, so please, use this thread to report bugs/bad things and I may try to fix those.
Not necessarily a bug, but a bigger “warning” sprite for CE’s SM ejector button would be great. Or at least a warning shield. I have so far seen 2 shifts of engineering accidentally yeeting the SM into space.
There’s no lights in the science break room and the light switch inside the break room turns the lights in the hallway lights off, not the break room lights.
orm is easy to steal, open public (?) windoor and wrench it away for ez pranks. when the orm is removed by miners because it’s a mile and a half away, people can walk right into the cargo office.
when you use the aux base and send the shuttle to the public dock (back to where the aux base was created) it lands with its door against a wall
sec having autorifles roundstart is a bit much
mining having hardsuits roundstart removes the challenge of earning it