You know what can be a bitch to get into?
Engineering department, why? Because the Wiki is a bitch to read and people* don’t want to read a thesis length page to know how to do stuff regarding keeping the station and it’s systems in a functional state.
I’m sure we all know how common the SM going BOOM in lowpop is because no engies are aboard to even get the thing started let alone keep it stable, it happens pretty much every 5th round past 7pm where I’m from**.
how do we get more people interested in engineering? learning in a safe enviroment.
Enter the Holodeck, the one place on station that is A: decently sized, B: recreationally and functionally useful, and C: a great candidate readily accessible for said safe enviroment.
I’ll start going over the merits now.
Baby's first SM, Boot up ready.
the holodeck is made with all sorts of neat, static, easily reset scenes that, to my understanding, are just re-uses of assets with minor code modifications applied to the items and structures spawned by the deck to keep them from harming folks and leaving the chamber, this is a close enough description at least.
When you want to reset the chamber, you go up to the terminal and push two or there buttons, BAM, your bloodied field of animal corpses has holo-corgis and cats roaming around again.
Apply this to a simulated SM crystal, a limited holo-atmos simulation of maybe two or three gasses to simulate how gasses typically interact in the chamber, leading to overheats and fires and top it all off with the regular chamber equipment to familiarize that too.
Just skip the Radiation collectors and electrical generation component to simplify the thing abit and avoid any holodeck electricity generation shenanigans.
Basic construction playground
Basically just a room with holo-steel, plasteel and Holo-glass, complete with holo-mechanical toolboxes and a plethora of basic machine circuit boards made to teach how to make and repair airlock doors, windoors and other such building fare, of course benefitting from the quick reset nature of the Holo-deck for quick learning of whatever circuits are provided and afew other things found in the basic material crafting menus maybe.
Atmos 101 sim
If we deal in an SM sim, then we need sim gasses. Time for two birds with one stone, a basic sim on heaters/freezers, gas canisters, atmos heat, pressure and maybe even the running of a fake turbine or fake thermo-machine.
-BONUS TANGENTGIAL IDEA-
what if, on top of the firing range and thunder dome, we had a mech combat sim? with fake guns, swords and two mechs we could just go ham practicing mech combat?
(*Guilty **I don’t know about what time zone you dudes are in.)