First of all, props to PowerfulBacon for bringing back Clock Cult. Even if it’s not as balanced as intended, it’s still incredibly fun to play. I’m just giving a few suggestions to make Clockies a tad stronger; not over-the-top stronger, just enough to make it an even playing field.
The main issue I see is clockies having no ranged weaponry; engineers open walls and shotguns go bang bang bang. It’s incredibly hard to deal with, especially due to the fact they have nothing to counter with; not even shields.
Maybe give Clock cult some shields w/ clockwork armaments or maybe some Clockwork crossbows? Basically just reskinned energy crossbows except they do brute damage + bleeding instead of toxin damage. Stops clockwork guys from being just as guns-up as sec, but will give them a bit of an advantage. Maybe remove the cooldown, just a suggestion.
Otherwise, if guns seem like a better option, just reskin the ballistic guns in SS13. Give them a splat of gold paint and you’ve got clockwork guns.