Clockcult Buffs Suggestions

First of all, props to PowerfulBacon for bringing back Clock Cult. Even if it’s not as balanced as intended, it’s still incredibly fun to play. I’m just giving a few suggestions to make Clockies a tad stronger; not over-the-top stronger, just enough to make it an even playing field.

The main issue I see is clockies having no ranged weaponry; engineers open walls and shotguns go bang bang bang. It’s incredibly hard to deal with, especially due to the fact they have nothing to counter with; not even shields.

Maybe give Clock cult some shields w/ clockwork armaments or maybe some Clockwork crossbows? Basically just reskinned energy crossbows except they do brute damage + bleeding instead of toxin damage. Stops clockwork guys from being just as guns-up as sec, but will give them a bit of an advantage. Maybe remove the cooldown, just a suggestion.

Otherwise, if guns seem like a better option, just reskin the ballistic guns in SS13. Give them a splat of gold paint and you’ve got clockwork guns.

A post was merged into an existing topic: Clockcult Feedback Thread