Security & Power Gaming
Power gaming is a subjective and nebulous topic, but it’s pretty self evident for some jobs. It’s reasonable for an engineer to have a full toolbelt and insulated gloves, but it’s not reasonable for a medical doctor to have the same thing, etc.
Security is quite a bit more difficult to quantify, since many of the power gaming items people seek out are related to combat which is typically the domain of security. I’ll put a few direct quotes from the rules page below.
The Rules
“Power gaming” is considered to be the act of prioritizing “winning” rather than sensible roleplaying.
Winning in this context to me means making antagonists red text since that is what the majority of security players seem to think. Thus, their combat performance are what most security officers try to increase the most.
For example, are security players who rush to the bar round start asking for flasks of quadruple sec to heal themselves, carrying a small arsenal of printed weaponry and swarming the geneticist the instant they discover thermal vision not committing some form of power gaming?
Roleplaying
Lore-wise, we don’t have lore, but our upstream TG says that SS13 is an advanced research facility NOT a military installation and that all of the antagonists and events that happen in rounds don’t occur in day to day life. Doesn’t that make what some security members do power gaming as they gear up to prepare for threats that in RP they don’t expect to actually see?
Loopholes
There exists a couple ways people can weasel around SOP and server rules right now.
Security Officers may not use Armory equipment.
“It’s not armory equipment, I printed it at the sec lathe and used a mindshield firing pin!”
Security Officers are permitted to carry any non-lethal weaponry.
“I had my energy gun on stun the entire time, so it’s non-lethal weaponry!”
Security Officers are permitted to conduct searches, provided there is reasonable evidence/suspicion that the person in question has committed a crime.
“I saw them go lock themselves in a dorm room for 30 seconds, they were probably spawning in items with their uplink!”
I’m not an admin so I can’t speak on this part, but I would imagine people can get away with variations of these excuses.
Conclusion
A line needs to be drawn somewhere. Maybe the first example of thermal vision, quad sec, and lathe weapons with mindshield firing pins isn’t power gaming. What if they had full fireproofed clothes, the crossbreeds that stabilizes your health and the one that stops you from slipping on water, meth pills, a combat knife in their boot, telekinesis & thermal vision, a full med kit, tribal talisman, bone bracers, and the armored greatcoat that HOS loves to give out because it provides slightly more armor?
All these things can be justified technically. However I think it’s quite obvious that such an extreme is too far, so there should be concrete rulings on what is or is not power gaming. I’m not saying that we should completely remove securities ability to counter antagonists, no security team is just as bad as having shitsec.
My Opinions/Rant
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Thermal vision is OP, its a literal traitor item that takes up your eye slot, yet normal crew can just get it for free from the geneticist with no downsides? Not to mention how difficult it is to combat against anyone who has it.
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Soporific slugs are insanely strong and I am glad a PR was made for their full removal. One hit armor piercing dizziness with a two hit being a hard stun FROM RANGE is outrageous, no one likes instant win buttons and if you hit one slug you’ve essentially won.
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The “Us vs Them” mentality security creates is the cause of a lot of issues mentioned by @Axel in his problems with beestation thread. No wonder everyone tries to stealth antag when security does everything in their power to round remove or neuter you the second they find out you are valid. And the antags that DO go loud, typically “power game” themselves to a ludicrous degree just so they don’t get dunked on by security who I would say are power gaming themselves as well.
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Security’s shtick of “We’re the oppressors. We wear literal Nazi boots, have the Metrocops baton from HL2, and our masks have pre-programmed abuses” is funny until people start taking it seriously as inspiration.
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The instant assumption that your fellow security members are always correct. I had a round a while ago where I managed to kill and impersonate a security officer and I used that power to plant evidence and frame somebody innocent, ultimately leading to their execution. None of the evidence held up to scrutiny, yet no one questioned it when I said “Oh yeah he prime murdered that guy, found him holding the brain in maints.” and he got necked without a second thought.
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Complete failure to follow SOP at every step of the way. It’s really not that hard people, set a timer, THEN strip & search them. Don’t leave people buckle cuffed, and take them off arrest once they’re in the brig. So many people fail to do these basic things it is depressing.
I freely admit that I am biased against security. Hell, in the forums I was labelled as “The feds worst nightmare” by Axel. But there is a reason for it. Look at Goon security, no one hates security on Goon. Maybe we should reflect on why Bee & TG security & non-security players have such a complex relationship.
This rant section went on way longer than the main post but it was far more fun to write.