Please stop trying to nerf crew for no reason. Roleplay and realism, while cool, are ultimately several heads below actual gameplay in the totem pole. This is not for power-related reasons, but because if you make core gameplay annoying, everything else suffers.
Considering I’ve successfully predicted the effect of quite a few changes, I’m going to take my wager for what making fine dining a requirement will do.
Chef will now prioritize food that is edible on the go. All recipes you condemn to being sedentary will become underused.
People will now print and carry utencils or even iron for chairs for miners and explorers just to bypass this mechanic.
I think you’re forgetting that ss13 lets your character do stuff like touch bare light bulbs, or all the ways you can injure yourself in general with items your holding by clicking on yourself. Just because it’s something that doesn’t make sense to do, doesn’t mean it’s something that you shouldn’t be able to do it anyway.
I think that a hard requirement like this would go against the sandbox level of interactivity that exists within the game, since as unlikely as it might seem that someone would do something like eat a salad with their fingers, it’s not physically impossible either.
In the end I think this mostly affect people who want to go to do their job ASAP , maybe sitting down and using 1 minute to eat wont impact you. Kitchen should be a place where you would stop doing your job for a moment to enjoy a meal. If you want food to go, ask the chef. Communicate. Do not expect to come to the chef and demand food so yoou can say thanks and go back asap. Interact more, make things happen. If you need instant food, use vending machines until you can stop to eat. Maybe a Maldotrexin nerf is necessary to implement this, but I think this is a good change overall, the ideal situation would be you eating with utensils, if not theres a chance some of your food falls and you get a messy face (unless you get the trait). This way is not mandatory but encouraged
I actually like the idea that perishedfraud had with like making yourself fat impossible using utensils (maybe even buckling yourself to a chair if you really wanna encourage they stay awhile) maybe it can cause a major build up of nutriment and vitamins for people who would be into wanting to have like zero concern for their food intake for the remainder of the shift while also using the system of being fat as a balancer for those who prefer on the go eating instead, which would make people stick around the kitchen and talk for longer, or you’d have people snacking down in their department in the corner which even then feels like it’d be fun to see a scientist with a sandwich, plate, knife, fork, and chair just eating while they’re doing their artifact research or toxins bomb
Honestly, spending a minute to eat isn’t an issue…at all. The problem is that it’s an omnipresent mechanic. The more rounds you play the more you will hate it, and the way you presented it as a strict requirement/nerf, it would have absolutely no selling point, so focus would be on trying to avoid it as much as possible instead of enjoying it.
People already delay going to the kitchen as much as possible a lot of the times, so it’s not a loss. The point is it encourages more interactions and pausing for a moment the action to enjoy a meal.
True, maybe it wouldn’t get eclipsed, but it is still an example of how such a requirement might get completely bypassed/ignored. Botany produce is highly mass producable!
I mean, you really have to be a special kind of players to ask for a bag of apples to go so you can avoid spending 1-2 minutes of eating in the kitchen, if it gets too out of hand it could warrant a fruit nutriment nerf
Eh, not even HRP servers go this far, it feels… forced realism, etc stuff people already said, if anything i can see the idea of some advanced dishes(therefore better food buffs warranted) needing utensils so you need to sit to eat and not just eat while walking
It’s doing an extra of seconds when doing something you do just a couple times a shift, the majority of complains are pointledd whinning, I’m sure once it materialzes you will see is not that bad
I mean I like the idea of it as a feature, it just feels like it would be weird to force a specific type of interaction with something, when the game is so open with how you can interact with virtually anything else.
Personally I would like the opportunity for my character to judge someone harshly because they eat like a caveman.
I like the idea of not making it a “nerf” or debuff - like said above having it give you a buff or not allow you to overeat and become fat because you took the time to do so.
Making it provide a positive interaction for those who use it instead of punishing players (e.g. temporary mood debuff) sounds like a better way to implement it instead of “forcing” interaction and making it their own choice to use the feature.
And as previously mentioned, low pop would be a bit of a pain to work around, not only for players but also yourself to implement a solution to it
Which is not something you do currently because everyone eats with bare hands. If the norm becomes that you eat with utensils BUT can eat barehanded and it says in chat “[person] is eating the [food] with bare hands, leaving a mess around [him/her/them}sel[f/ves}!” you can get then notice that and act accordingly. It will not be a requiriment but if you do it the less ideal way, you get a small punishment for it unless you have a trait. That small punishment would be for example a moodlet, getting less nutriment because food falls from your hands, etc. Kinda like the self-treating wounds debuff but without sucking major ass.
Just make fridges open and kitchen to emergency access if there’s no cook and pop’s under 15 so you can go there, make 2 burgers and go explore out of the station
Just a small addition if the player makes a mess with hands eating. Crumbs or food mess on the floor from the food. Janitors can then scold people for it lol