This is going to happen in a few months, since I am still designing it and need to code later, but I’d like to show how my design is going to public. (but also I can have some suggestions)
Goal
Other stations removed the gene modifier while beestation still has it. I thought it would be the key feature for the future of botany, I changed things as more focused on the machine.
While I a bit lifted the chemical usage. Pouring 200u of saltpetre, trying a lot of Unstable Mutagen to mutate a plant, doesn’t sound nice to me. Well, but, chemical usage designing is still not done. I am not sure if I would touch that part.
Gene modifier and chemicals
Now you can change the amount of a reagent directly like a gene modifying scientist.
Let’s say you’re having a watermelon seed.
- Watermelon
Nutriment 10% (of 20%)
Vitamin 5% (of 10%)
Water 10% (of 20%)
Oh, no, watermelon is nerfed. Watermelon has 10% nutriment now???
That’s not true. You can change the value directly. You can adjust Nutriment 1%~20% at your wish. (of 20%)
stuff means that chemical’s maximum is the number. So, you can boost 10% nutriment watermelon to 20% nutriment.
Or, You can make this poor-nutriental watermelon like below
- Watermelon
Nutriment 1% (of 20%)
Vitamin 1% (of 10%)
Water 1% (of 20%)
Well, It’s true that most plants will have lowered chemicals from now, but you can take back to the amount of before-nerf.
From now, each plant has a key feature that you might want to extract. For example:
- Ambrosia Deus: Omnizine 3% (of 5%)
- Life Weed: Omnizine 25% (of 40%)
If you need a small dose of Omnizine, Deus is enough, but if you need a big dose of Omnizine, you need Life Weed. You might want to get Omnizine 40% then make it 29%, because Omnizine 5% is kinda less for your needs.
So, this is ‘key feature’ for each plant.
gene modifier and plant stats
We have new stats but also changed stats…
- Maximum yield: This locks your yield. If it is 2, your yield can’t go above 2.
You can change it freely at gene modifier. If higher, maturation Speed is increased. - Bites: Determines how much you can eat this plant.
You can chenge it at gene modifier too. If lower, Maturation Speed is increased. - Production speed: Now it is half of the maturation speed.
Example)
- Apple is
M-yield: 5
Bites: 1
Maturation speed: 15 (because bites 1 and yield is 5)
Production speed: 8 (round up)
(I kinda hated everyone is using apple)
- Grass is
M-yield: 2
Bites: 4
Maturation speed: 2 (because bites 4 and yield is 1)
Production speed: 1
stat stuff is still in adjustment.
New plants and new feature
-
Waterballoon
looks like a transparent ball, but can see contents inside.
can squeeze to a beaker to transfer.
can’t contain back into itself once a chamical is transfered to out. -
Dimensional Orange
Its bites is determined by the list of the contained chemicals inside. If it has 20 chemicals, dimensional orange will have 20 bites and each bite will taste each chemical.
Gene modifier access
Since it becomes more powerful, gene modifier now needs botany access to touch, because you only need normal crops if you’re not a botanist. gene modified crops shouldn’t be that easily made.
Trays and earthsblood
Earthsblood has been a feature not to missing, but I kinda hated it. It will have a new feature, so that normal trays are a thing too.
- Earthsblooded trays will lock your plant stats, won’t let it mutate anymore. If your plant has awful stat, It will be problematic. Only use them once you decided to lock their stats.
- Once a plant is spaded or harvested without Perenial Growth, a golden tray will become a normal tray.
“We want strange seed back!”
No. Strange seed will be still rare. but I believe you can enjoy my rework since modifying can open a lot of possibilities like you used to have such fun from strange seeds.