Botany and you. (Brainstorming thread)

Pretty sure goon had a sleep mechanic once
It lead to people microdosing on meth to ignore it

@Ruko Make the Bee guy the person in charge of botany permanently

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I agree with this man.

Make him in charge of the Botany changes. He clearly knows more than all of us.

@Belthesar_Linguini oh botany god, please bless us with more knowledge bout, beeeeeees

Speak for yourself, he wrote a verbose wall of text half of which tries to categorize player skill levels. The other half repeats what was already said. Then a suggestion that botany is somehow related to toxins.

You can read the available guide in 5 minutes and gain his level of knowledge.

As a chef I love playing out my fantasy of having a bakery, but it’s sad when xenobio either walks into the bar and spams food, or just… people don’t come.

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For some reason, xenobio gets the rarest plant (gatfruit) and the rarest foods. In addition to all their unique things. And they get to spam it with no interaction with the outside world.

Shaft Miner and a Ghost Spawn role can always get gatfruit.

Which funnily enough is where Gatfruit comes from most of the time. But its so rare it almost never happens.

Number 5 is cringe chemists are usually assholes

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TBF walking up to chemist and asking 300 units of mutagen and 500+ units of saltpetre, 500+ units of ammona thingy is too much…

Just steal it >:) chem does not have reinforced walls and we don’t use tg windows, so screw driver + crowbar + wrench = free dispenser

or build one from the board in tech storage.

There was some RD main on TG that used to rush the insuls in tech storage, and when he noticed botanists rushing the chem board, he used to baton them and take it from them, lmao…

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I like to rush insuls but i often give the botanists the funny chem board

please no, please don’t do this to me.

at the very least the chem dispenser should stay, relying on chemists was the worst. I like having the potency on the plants and don’t think it should be decreased but removing the dispenser is fucking awful. I like the fact that strange seeds can give otherwise impossible to obtain chems and that should not be completely removed, it could be harder to make but straight removing the ability to get fun chems is just bad. making the traits exclusive is just bullshit and I will NOT stand for it in any capacity, it is fucking worse than tg level nerfs. The earth blood rush and nutrient changes could be nice, but they would need some definite thought.

The chem dispenser is what’s holding botany back. There’s no need to solve or change the “dump hundreds of units of reagents to do things” gameplay when there’s no problem dispensing so much all the time.

Chem dispenser should only be removed simultaneously with changes to how botany reagents work, so it’s not needed in the first place.

Do you have any suggestions on alternative mechanics? I can’t really imagine any way this would be able to change short of giving a floral somatoray to each botany locker.

Ah yes. The tool that doesnt fucking work.

We need to fix that btw. It doesnt work period.

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Haha wtf, it’s still broken? I’ve been gone for 7 months and assumed at least something would have been done to it by now :smiley: ít’s been broken for like 2 years or something lol

I try it just about every week. Still not fixed.

Why grass seeds? what makes them good for biomass?

The big thing I agree with as someone that plays a lot of botany: kudzu should only be a traitor item. Hell, even a traitor isn’t normally allowed to use something like that without hijack. I will miss it though. I personally haven’t seen botany create instant death, I’ve seen deadly stuff but a chemist, xenobiologist or several other departments could make something just as deadly or worse with less work. I also don’t think the amount of stuff in a bag should be nerfed, people will just carry more bags and it will dop nothing but be inconvenient.

The lack of incentive to do anything other then make weapons is a legitimate issue that a large scale nerf will likely make worse, not better. Perhaps we could change the way strange seeds are created from biomass to require healing chems, call the biogenerator an organic matrix or something.

As for bees, since when can they inject through hardsuits? They don’t work through any full body cover I’ve seen.

Half reagent capacity will nerf the good more then the bad.

Changing seed traits and chems. This could be good, I’d just be careful not to remove anything decent from strange seeds, but yeah, stuff that you would be banned for using should probably just be removed.

The mutually exclusive traits feels like a bit much. Seperated chems becomes basically useless, just remove it if it will become useless.

Chem dispenser removal, would do nothing but slow things down. Not an interesting nerf.

I do support a botany rework but I don’t wanna see us become TG and just nerf fun departments into the ground, but I also see botanist becoming problems quite often. I think banning bad botanist makes a big difference, and yeah, remove things like kudzu, advanced mutation and other shit that no botanist should ever use, but I wouldn’t go as far as many of the listed changes.

I feel like botany, chem, and xenobiology all have the same problems, and maybe should be fixed together? I don’t see how botany is more broken then xenobio, that can do the same stuff and more.

Let’s focus on making botany more fun and more helpful to the crew then just nerfing it so it can’t be dangerous anymore.

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