If you aren’t injecting 5 pens at a time are you really even a doctor
Better than being without an epi. Always epi. Even if you think they’ve been epi:d, always epi.
The only way for this to work is a communal Sci chem dispenser because the chemist will almost never leave medbay unless they are a tot.
if you add that make BORGS require OIL as a BLOOD since nothing in their production recipe requires oil, they just generate it out of nowhere
And with this change ipc will be bought over to robotics more often because it’s safe to assume the ipc has 0 oil levels and still require medbay help for a robotics issue.
lets skip some unecessary steps, borgs now require blood, and must absorb the blood of living creatures to run
chemists can summon medbots to them via pda, no need to ever leave their hole
This is perhaps the single best idea to come out of this thread
BLOOD FOR THE MACHINE GOD
SKULS FOR THE AI UPLOAD
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See I wish this is what normally happens but instead they blow themselves up while the medbots just stand idly in the med lobby for the rest of the round.
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I didnt like the idea of this until you brought up the sleeper issue. I personally adore my sleepers so any “buff”(as a result of medibots nerf) that they get I am all for! As long as I can keep making my sleeper chems of course.
Okay, so, it’s been a bit over two months since this change has gone through, and I just want to say some things. Out of all the games I’ve played over the course of the past two months, I don’t think I’ve ever seen a chemist properly fill these things up with meds outside of just a roboticist just grabbing a bottle of epi from medbay from the fridge or sitting on the desks around the area. It is still an incredibly helpful tool if someone goes down near the medbot so that it can ping medbay to an area, like “MOTH IN CRITICAL CONDITION AT CAPTAIN’S QUARTERS.” I don’t even know if this helps people all that much. You get epi’d, you sit there for a bit, and pray to god that a doctor or paramedic or so on actually comes to you so that they can bring you back to medbay. I kinda hope there’s a buff in the future to medbots, because as someone who plays roboticist a lot, I don’t really make these things anymore. It’s usually a waste of resources, and the chems inside aren’t really all that helpful. I honestly think that maybe if it was filled with Atropine instead of epi, it could help big time since it won’t just stabilize you, it would bring you back to your feet as well. It would be a good in-between of this PR where the medbot is more of an alert system than a tool, versus the quick and easy healing from the old medbots. That’s just my opinion though, I don’t know if others feel the same way, I figured it would be good to talk about this since it’s been so long with this brought into Beestation
I just thought this would be a nice research upgrade once you hit T4 so medibots eventually become useful without any active chemist.
Comparison time! The implementation of this reminds me of how valve balances stuff, especially in TF2. Where instead of properly balancing something, they just nerf it into the ground, making it virtually unusable. I don’t think I have ever been healed by a medibot after the change, and even if you give them to chemists it’s seldom likely they’ll actually end up being used. I’m of the opinion that we should revert this change, it’s less of a rework and more of a “soft-removal” of medibots. They’ve become like the E.X.P.E.R.I-MENTOR, there, but not worth using anymore.
I honestly don’t think a full revert is needed. While with the old bioscanner/health scanner rework that seemed to have just made medbay have a WORSE time overall, I think if the medbots were given a stronger chem to help fix up people like how I recommended, not enough to fully heal, just enough to fix, that would be great. Medbots were usually just used to fully heal and doctors would just have less work to do. So, just a small little rework of giving medibots atropine, and boom. The problems would be solved.
Yeah man medibots are so useless we should revert it, and while we’re at it lets add a surgery/defib bot and a bot that researches technology and upgrades stock parts and spits out slime cores for us, a bot that can set up the SM fix air patch holes and make new machines, a bot that has access to the antag panel and one shots any antag it sees and shoves them in genpop, a bot that just prints money and materials and can teleport crates directly to you, and a bot that makes any food and drink on command.
I’ll have to agree with what the others have said regarding their experience with the beaker medibot, ever since this pr got merged i don’t recall seeing a single person being stabilized or fully revived by a medibot, i can hardly count the few times i’ve seen a chemist taking the time to refill the medibots and i haven’t seen a roboticist making one in weeks, only the first weeks or so i saw robos building some and leaving them in medbay(to be abanadoned) this truly feels like it made it useless even if the tools were implemented it fails to do anything meaningful.
Should it go back to the previous version that used 500% tending wounds research? Not really, but it could benefit having a different healing chem on it or at least a very short tending-wound, enough to just get you back up because i remember being injected with epi but… that’s it still succumbed to my injuries, their best use at this moment are the round-start that patrol since they can do a ‘‘Hey this person is injured in this location’’ so they’re a glorified alarm.
Now that you mention it, maybe it’s time to let Borg set up the SM proper
Regarding the previous comments I do feel like this is a problem with chemistry being very annoying to make things at times. It takes a lot of concentration, knowledge and effort to actually stuff those medibots. And even if you do stuff them. Will they even be used once? People assume that they are empty nowadays so even if you’re on your last breath you may blissfully ignore the filled medibot and as of result of that die.
I think a buff to chemistry could offset the lack of filled medibots. Hell, perhaps reverting the factories nerf, implementing a bot refill port for it and allow us to carry them in some way would be enough. Any chemist or doctor could then set it up with the plumbing stuff and then have a steady reliance on medibots. Maintaining medibots shouldn’t be 90% of the game and should be almost effortless.
The most major concern in my opinion is the trouble this might be for antagonists. As they can no longer get an easy fix up at the nearest medibot who will heal indiscriminately. Meanwhile Doctors might run for their lives, call Security and refuse treatment, perhaps all three even.
I think Bacon opened a thread or… a PR feature request? About reverting and fixing some factory changes to make it more viable but not extremely OP and “free goodies dispenser” to try and bring back Chemistry some balance again