April fools pr suggestions

Put the answers down below

Now why would I spoil my plans in advance?

Don’t worry Alice, you’ll see when we get there.

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Whatever RKZ is cooking + The return of the Big Chungus suit maybe enhanced version something like assistant start with it roundstart.

it’s for MY Pr… but I’ve already formulated my idea

Add a syndicate prison for ransom on Pheobe, have a low percent chance of roundstart spawning in said prison. Add ghost roles to man the prison, and a way to break out and return to station (teleporter/shuttle). Bonus points if you redirect the contractor captures to the new prison over the Spider Clan Hilton.

On April First, have a crazy high chance of spawning in the prison (50%)

Slipping will now send you flying until you reach a wall, even if its in the other side of the map

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add funny chemicals to all the brute/burn patches

50% chance of security staff and nuke ops being clumsy (rolled per-person)
Think you’re safe?
Mid-round event that makes you clumsy

Alteratively - it’s time to reenact star wars, everyone gets the bad shooting quirk

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Backrooms zlevel

The classic, syndicate station 13, and the antags all work for NT. Shuffle items around as needed. For example: no teleporters or hand tele, but traitors can buy a normal one. No toxins in sci, but robotics has the exclusive combat mechs. You have to steal an experimental weapon instead of reactive armor, etc.

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This one’s already been done

I’m confused. Are you going to actually add these to the game, or are these going to be fake PRs?

If you make it and it isn’t too gamebreaking then you have a good chance of having it merged for the duration of April Fools, most likely as a test merge.

Actually rebasing to bay for the entire month

Not when there are 5 other equally unfunny PRs

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Swap plasma and airmix
Now everyone except plasmamen needs internals

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