I thought I would throw together some suggestions I have for the various antagonists into one thread. Feel free to debate them all, and tell me what you think. I’ll probably add more stuff as I think of it.
Blood brothers: Nothing huge. I feel you should have a little more information round start though, at very least their job. You would think a dynamic duo would at least know what their partner would be doing. Would make it a bit easier to find your bro, and plan more.
Changlings: Remove team changling. I understand the idea, since assimilating an entire department is cool and all, but I feel this one borders on raggin mages levels of power, since they can literally cover eachother and constantly revive. This obviously won’t stop regular lings from teaming up, but I don’t see that as much of an issue, since lings some times have competing objectives, so there is at very least the risk of a backstab.
Wizard: Let me spell it out for you all (pun intended). I feel wizard suffers from a lack of offensive spells, or rather, they’re all dull in comparison to one very specific spell. I am of course referring to fireball. Now, I know wizard 101 is that fireballs are awesome, but I seriously wonder why we have things like “magic barrage,” “lightning blast,” or that spell that summons guns in your hand at such high prices compared to this one. I see very little reason to spend 3 whole spell points on spells with significantly higher cooldowns, no stun effects, and the fact that all three of these require robes. Mean while, fireball crits people in one or two shots, stuns, deafens, and leaves them completely open to attacks for like 10-15 seconds. I propose lowering the price of these other spells, or raising the price of fireball a point. Also, would be cool if some one added an ice beam spell that freezes people and does burn damage.
Traitors: Some of their items seem to have very little reason for use. Some of them are rarely used for different reasons, most of them are just because they aren’t as interesting, but others because the alternative items are better. A good example are EMPs and radio jammer, which I’ve gone over before. However, I’m not going to restart that topic, so lets go over a different one.
The power fist. You would think this would be a great pick, but in all honesty, I’d take a baseball bat over this thing. A melee weapon that uses ammo, provides no protection, and is easy to disarm is honestly not that great. Now then, I have a few ideas for this one. First, I’d suggest giving it a built in lock in mechanism (Similar to that one implant that prevents you from dropping stuff). It could still be stripped off your arm, but you can’t just get shoved and drop it. Second, lets give it more upgrades and interactions with different items on the station. For instance, we could add in the default air tank to give it the super punches, but we could also add in power cables and a wire to electrocute people as well, or add iron bars to make it launch spikes at people, similar to a pneumatic cannon. That could actually make it justify a price increase, and it may actually be used, instead of everyone settling for the e sword instead.
Holoparasites: I think the user of the gravity holoparasite should be immune to the knock back explosion that the holoparasite uses. You could increase the cooldown on the explosion if that’s a bit too powerful.