Ah yes, Space Station 13 in 50 years

(obviously this post is more interesting for people that are invested or interested in game design and audio design)

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It’s not even just games

UE4 gets used in movies now too, which is kind of odd but neat. The robot in rogue one was fully rendered in it IIRC.

In anime too, funnily enough. It is far cheaper and more efficient to have a 2d’ified 3d character than having to draw everything.

3d in anime is a lot like CGI 10 years ago

Where people were criticizing it endlessly, without realizing that it was truly everywhere at that point. The animators failed to do their job properly if it stood out, but if they do their job well, you only notice it by looking for it.

I think it’s still the norm for the characters to Generally be 2d aside from action scenes, but so much else is masked 3d. Anime probably wouldn’t be alive anymore if it couldn’t cut costs with 3d, either that or deciding to look like… american cartoons.

Just look at some of the amazing shots from animes like Rising of the Shield Hero to see AMAZING CGI and 3D art used in anime.

And then look at the scene where Bertolt and Rhina reveal themselves in Attack on Titan to see an example of terrible CGI and 3D models. That fucking Colossus still gives me nightmares…

Ghost in the Shell: Innocence and SAC used 3d CGI quite a bit. And that was what, almost 20 years ago?

3D animation is cheaper to animate, but more expensive to produce. Making 1 model is hard but you can use this model across your entire show runtime

StarCraft 2’s CGI action scenes are the best tbh, they were so good
But they ditched single player campaigns for pvp lootbox skins
Fuck you, Blizzard
Wings of Liberty was an insanely good campaign but it was allllllll down from there

We are not getting another Star Craft game with a campaign ever. Blizzard is like Valve. They dont know what the word 3 means.

Latter campaigns were much better

Same with coop and arcade

I think what really hurt SC2 was that when wings of liberty came out, there was 0 focus on the casual experience outside of arcade. It just pushed you to play ladder, the arcade interface was basically unusable, etc. which completely neglects that most people who played BW were just UMS BGH gamers.

Game play wise, the latter was nicer, but WoL had both a very good story and comfy gameplay

Some arcade games were a lot of fun and very well made, one of my favorites was that casino tower defense game, it was cool but too much RNG, still fun

There was some tower defense with a story in it, played it with a friend, had a blast - comedy gold

There was also that boss rush kinda game, lotta fun too

The arcade was top notch

Co-op… god, they ruined it, I remember it being announced, I was so excited, but it was just a milk the cow scenario, buncha re-used story mode maps and unbalanced. Mutations eventually rolled up, I was excited for them - they were fun to an extent, some of them (e.g: propogators) were downright stupid.

Arcade is very fun.

One of my favorite games on it is Mar-Sara miners.

Another is Eras: Zombie Invasion.

And the numerous Civ-like ones there too.

I also believe there was one that had like 2 dozen factions with artwork, mechanics, ect.

Real Scale is fun too.

The interface was god-awful compared to wc3 resulting in hellish stagnation

even if the tools to make games were overall better

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I mean its better now.

I know how it was at launch…

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