INTRODUCTION
Since xenobiology got this rule:“Xenobiologists who mass-spawn sentient mobs or golems are to be held responsible for the immense greytiding and rampant murder done by said mass-spawned mobs.
Note: this only applies to mass sentinece and “grief.” One or two disobedient golems or mobs are the fault of the mobs themselves”
I have decided to make a quick guide on how to make sure that your creations wont go nuts and self antag,how and when you should spawn different mobs and a bit of salt regarding this rule
TYPES OF MASS SPAWN MOBS
There are in my opinion 3 types of mass spawnable mobs
GOLEM (GOLEM GANG BEST GANG)
I usually summon golems so that people can get back on the station so that they can do any of the stations jobs.
Golems are a little bit of a mess when trying to make sure that they wont go nuts when you summon them. When you start the golem shell spam i actually recommend putting like 10 shells at a time and also really important being an adamantine golem (you can become one if you use adamantine extract on major activation while being a lumniscient) because you can give orders by being able to send a message to all golems so you really need to become one if you dont plan on watching the shells the entire round.
When you give orders i recommend making them short and precise but you need to make sure that the golems understand them. If you say"You are free" some golems would think you gave them the murderbone pass when in reality you just wanted them to become some crewmembers or something
Thats why my recommended order is this"Golem you are free,consider yourself a member of this station,only kill those valid"this makes sure that the golem is understanding the fact that he is a crewmember,and he cannot go murderbone.
Now of course you will need to spam this order to make sure you are heard and if you are an adamantine golem then congrats you only need to make sure to spam this order about every 5 minutes you could also tell golems to tell any new golems that they are free and stuff
Some important things about golems:
-THEY DONT REMEMBER THEIR PAST LIVES(i cant remember how many times a dumass golem spawned and killed their killer and when i stopped them they called me a ■■■■■■ saying that his killer is a gangster/tator/rev/any other antagonists. I recommend using looc to politely tell them that no they dont know their past lives
-They are supposed to listen to your orders
-When you make them i strongly recommend telling the station via the radio that the golems arent hostile
SPIDERS (oh no)
Unless there is like a revolution going on or you are feeling suicidal i dont recommend summoning the spooders
When you get your spider broodmother i HIGHLY recommend to tell her what to set as a directive(its a rule/law/idea that all spiders that will hatch will recieve,its basically the law that all spiders must follow)
When you set the spooder directive make sure that:
-It aint short(spiders might not see it and they will go on a murderboning spree)
-Its clear
-Generally trying to make it interpretable is discouraged
Here is my one and only directive as a non antag("Help maintain order on the station,kill valids,if someone who isnt valid attacks you dont fight him and try to talk him out of attacking you)
When you make the spooders for the love of god tell the station that they are sentient and friendly.
In general if a greytider kills a spooder a spider will kill that greytider,and the entire station expects the spioders are hostile and i think we know where this ends up so thats why i highly discourage spawning spooders but if you must make sure the directives forbids self defence against non valids
Also maybe tell the spiders to not spam webs
OTHER MOBS
This includes magicarps,xenomorph maids,bees and watever your gold slime extract created
In general its easy:Tell them to only kill valids and maybe forbid self defence
Tell the station that the sentient mobs are friendly and they shouldnt attack them
If a dumb mob ends up not respecting its order and goes on a killing spree tell the station that the mob is going against its orders and the other mobs are fine and notify the admemes
If your mobs get killed by some greytiders please for the love of god dont spawn mobs and tell them to go get revenge, the admins will bwoink you and you will probably get banned
So basically when you mass spawn mobs make sure to inform the station regarding them, give them clear orders, and when a shitter takes control of the mobs report him to the admemes and tell the station that the shitter is an isolated case
THE SALT
This is just me bitching against this rule so consider the guide over
This rule in my opinion can be good if only you make it so that only XENOBIOLOGISTS WHO DIDNT TRY TO MAKE SURE THAT THEIR MOBS KNOW WHAT TO DO will get punished.A big part of xenobiology is that of giving players a way to get back on the game and this rule basically limits the amount of mobs a xenobiologist may spawn without the fear of getting bwoinked and banned for no raisin because one of the mobs who he spawned decided to go shitter.
Here are some examples
Xenobiologists make spooders
Dumb spooder doesnt read directive
It attacks a greytider
The greytider kills the spider
He says the spooders are hostile
Spooders vs station warfare
Xenobiologist makes golem
Dumb golem self antags
The xenobiologist is suspected of being a tator
Crewmembers are told the golems are hostile
Golem warfare…
Heck some people even got banned for not even making tons of mobs but they got banned because either one got self antagged or some dumb greytider triggered a race war. Both times the maker of the gun got punished not the one who made it
Anyways this is all of my bitching we will see how this rule will affect xenobiology as a whole.